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The client sends SetLastCustomBuild (890, a u32-length wide string; other references) with its rocket build, e.g. "1:14454;1:4714;1:4715;", when it assembles the rocket the player carries: after EquipInventory at a launchpad and on load when landing (202 live packets). It stores it as lastUsedRocketInfo (LWOCharacterComponent::SendMessage 0x00d34330) and reads it back from char@lcbp on load (0x00ca4910). Live saved lcbp in the same format on every character. DLU dropped the message and only set lcbp when the server equipped the rocket. The handler now keeps the client's build as the rocket config (saved as lcbp). It does not change whether the player lands on the next load: DLU uses an empty config to skip the landing after non-rocket transfers, and that still happens when the server clears it. Check in game: build a new rocket in the rocket builder, launch from a launchpad and land: the rocket shown on landing and the builder's default next time are the new build. Teleport to another world without a rocket (e.g. from a property): no landing animation. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
248 lines
9.0 KiB
C++
248 lines
9.0 KiB
C++
#include "PlayerMessages.h"
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#include "BitStreamUtils.h"
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#include "Character.h"
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#include "CharacterComponent.h"
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#include "DashboardNotify.h"
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#include "Database.h"
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#include "Entity.h"
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#include "GeneralUtils.h"
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#include "IBugReports.h"
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#include "PlayerReports.h"
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#include "SlashCommandHandler.h"
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namespace GameMessages {
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void UpdateChatMode::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(level);
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}
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bool UpdateChatMode::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(level);
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}
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void SetGMLevel::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bOverride);
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bitStream.Write(level);
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}
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bool SetGMLevel::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bOverride));
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VALIDATE_READ(bitStream.Read(level));
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return true;
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}
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void ModifyLEGOScore::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(score);
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BitStreamUtils::WriteOptional(bitStream, sourceType, eLootSourceType::NONE);
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}
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bool ModifyLEGOScore::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(score));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceType, eLootSourceType::NONE));
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return true;
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}
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void SetCurrency::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(currency);
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BitStreamUtils::WriteOptional(bitStream, lootType, LOOTTYPE_NONE);
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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BitStreamUtils::WriteOptional(bitStream, sourceLOT, LOT_NULL);
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BitStreamUtils::WriteOptional(bitStream, sourceID, LWOOBJID_EMPTY);
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BitStreamUtils::WriteOptional(bitStream, sourceTradeID, 0);
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BitStreamUtils::WriteOptional(bitStream, sourceType, eLootSourceType::NONE);
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}
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bool SetCurrency::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(currency));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, lootType, LOOTTYPE_NONE));
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VALIDATE_READ(bitStream.Read(position.x));
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VALIDATE_READ(bitStream.Read(position.y));
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VALIDATE_READ(bitStream.Read(position.z));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceLOT, LOT_NULL));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceID, LWOOBJID_EMPTY));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceTradeID, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, sourceType, eLootSourceType::NONE));
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return true;
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}
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void UpdateReputation::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(reputation);
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}
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bool UpdateReputation::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(reputation);
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}
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void SetTooltipFlag::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bFlag);
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bitStream.Write(iToolTip);
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}
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bool SetTooltipFlag::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bFlag));
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VALIDATE_READ(bitStream.Read(iToolTip));
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return true;
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}
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void SetTooltipFlag::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* const characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetTooltipFlag(iToolTip, bFlag);
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}
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void SetLastCustomBuild::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteLengthPrefixed(bitStream, tokenizedLOTList);
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}
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bool SetLastCustomBuild::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed(bitStream, tokenizedLOTList));
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return true;
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}
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void SetLastCustomBuild::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* const characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetLastCustomBuild(tokenizedLOTList);
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}
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void ToggleGMInvis::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bStateOut);
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}
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bool ToggleGMInvis::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(bStateOut);
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}
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void PickupCurrency::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(currency);
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}
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bool PickupCurrency::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(currency);
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}
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void PickupCurrency::Handle(Entity& entity, const SystemAddress& sysAddr) {
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if (currency == 0) return;
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auto* ch = entity.GetCharacter();
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if (ch && entity.PickupCoins(currency)) {
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ch->SetCoins(ch->GetCoins() + currency, eLootSourceType::PICKUP);
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}
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}
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void ModifyPlayerZoneStatistic::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bSet);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, statName);
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BitStreamUtils::WriteOptional(bitStream, statValue, 0);
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BitStreamUtils::WriteOptional(bitStream, zoneID, LWOMAPID_INVALID);
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}
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bool ModifyPlayerZoneStatistic::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bSet));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, statName));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, statValue, 0));
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VALIDATE_READ(BitStreamUtils::ReadOptional(bitStream, zoneID, LWOMAPID_INVALID));
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return true;
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}
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void ModifyPlayerZoneStatistic::Handle(Entity& entity, const SystemAddress& sysAddr) {
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// Notify the character component that something's changed
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auto* characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->HandleZoneStatisticsUpdate(zoneID, statName, statValue);
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}
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}
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void UpdatePlayerStatistic::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(updateID);
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BitStreamUtils::WriteOptional<int64_t>(bitStream, updateValue, 1);
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}
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bool UpdatePlayerStatistic::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(updateID));
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VALIDATE_READ(BitStreamUtils::ReadOptional<int64_t>(bitStream, updateValue, 1));
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return true;
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}
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void UpdatePlayerStatistic::Handle(Entity& entity, const SystemAddress& sysAddr) {
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auto* characterComponent = entity.GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->UpdatePlayerStatistic(static_cast<StatisticID>(updateID), static_cast<uint64_t>(std::max(updateValue, static_cast<int64_t>(0))), true);
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}
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}
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void ParseChatMessage::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(iClientState);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, wsString);
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}
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bool ParseChatMessage::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(iClientState));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, wsString));
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return true;
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}
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void ParseChatMessage::Handle(Entity& entity, const SystemAddress& sysAddr) {
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if (!wsString.empty() && wsString[0] == L'/') {
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SlashCommandHandler::HandleChatCommand(wsString, &entity, sysAddr);
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}
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}
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void ReportBug::Serialize(RakNet::BitStream& bitStream) const {
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, body);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, clientVersion);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, otherPlayerID);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, selection);
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}
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bool ReportBug::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, body));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, clientVersion));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, otherPlayerID));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, selection));
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return true;
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}
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void ReportBug::Handle(Entity& entity, const SystemAddress& sysAddr) {
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IBugReports::Info reportInfo;
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// The body is stored narrowed to one byte per character, as DLU always did.
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for (const auto character : body) reportInfo.body.push_back(static_cast<char>(character));
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reportInfo.clientVersion = clientVersion;
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reportInfo.otherPlayer = otherPlayerID;
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reportInfo.selection = selection;
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auto character = entity.GetCharacter();
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if (character) reportInfo.characterId = character->GetID();
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// Report Abuse about another player sends their ID here (and "0" otherwise); that's a player report, not a bug
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if (const auto reportedId = GeneralUtils::TryParse<LWOOBJID>(reportInfo.otherPlayer).value_or(LWOOBJID_EMPTY); reportedId != LWOOBJID_EMPTY) {
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PlayerReports::ReportPlayer(&entity, reportedId, reportInfo.body);
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return;
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}
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Database::Get()->InsertNewBugReport(reportInfo);
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DashboardNotify::Changed("bug_reports");
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}
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void VerifyAck::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(bDifferent);
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BitStreamUtils::WriteLengthPrefixed<uint32_t>(bitStream, sBitStream);
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BitStreamUtils::WriteOptional<uint32_t>(bitStream, uiHandle, 0);
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}
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bool VerifyAck::Deserialize(RakNet::BitStream& bitStream) {
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VALIDATE_READ(bitStream.Read(bDifferent));
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VALIDATE_READ(BitStreamUtils::ReadLengthPrefixed<uint32_t>(bitStream, sBitStream));
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VALIDATE_READ(BitStreamUtils::ReadOptional<uint32_t>(bitStream, uiHandle, 0));
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return true;
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}
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void Help::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(helpId);
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}
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bool Help::Deserialize(RakNet::BitStream& bitStream) {
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return bitStream.Read(helpId);
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}
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}
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