mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			35 lines
		
	
	
		
			980 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			980 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "AndBehavior.h"
 | 
						|
#include "BehaviorBranchContext.h"
 | 
						|
#include "Game.h"
 | 
						|
#include "Logger.h"
 | 
						|
 | 
						|
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
 | 
						|
	for (auto* behavior : this->m_behaviors) {
 | 
						|
		behavior->Handle(context, bitStream, branch);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
 | 
						|
	for (auto* behavior : this->m_behaviors) {
 | 
						|
		behavior->Calculate(context, bitStream, branch);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) {
 | 
						|
	for (auto behavior : this->m_behaviors) {
 | 
						|
		behavior->UnCast(context, branch);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AndBehavior::Load() {
 | 
						|
	const auto parameters = GetParameterNames();
 | 
						|
 | 
						|
	for (const auto& parameter : parameters) {
 | 
						|
		if (parameter.first.rfind("behavior", 0) == 0) {
 | 
						|
			auto* action = GetAction(parameter.second);
 | 
						|
 | 
						|
			this->m_behaviors.push_back(action);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |