mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
83 lines
2.7 KiB
CMake
83 lines
2.7 KiB
CMake
set(DGAME_SOURCES "Character.cpp"
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"Entity.cpp"
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"EntityManager.cpp"
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"LeaderboardManager.cpp"
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"PlayerManager.cpp"
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"TeamManager.cpp"
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"TradingManager.cpp"
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"User.cpp"
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"UserManager.cpp"
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"ModifierTemplate.cpp"
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"ModifierInstance.cpp"
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"ModifierRarity.cpp"
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"ModifierType.cpp"
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"ModifierScale.cpp"
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"ModifierName.cpp"
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"ModifierNameTemplate.cpp"
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"NejlikaData.cpp"
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"AdditionalItemData.cpp"
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"EntityTemplate.cpp"
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"AdditionalEntityData.cpp"
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"NejlikaHooks.cpp"
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"UpgradeTemplate.cpp"
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"UpgradeEffect.cpp"
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/dScripts
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${PROJECT_SOURCE_DIR}/dGame
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)
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add_library(dGameBase OBJECT ${DGAME_SOURCES})
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target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
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target_include_directories(dGameBase PUBLIC "." "dEntity"
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PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
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$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dCommon/dClient"
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# dDatabase
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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"${PROJECT_SOURCE_DIR}/dZoneManager"
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)
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add_subdirectory(dBehaviors)
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add_subdirectory(dComponents)
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add_subdirectory(dEntity)
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add_subdirectory(dGameMessages)
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add_subdirectory(dInventory)
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add_subdirectory(dMission)
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add_subdirectory(dPropertyBehaviors)
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add_subdirectory(dUtilities)
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add_library(dGame STATIC
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$<TARGET_OBJECTS:dGameBase>
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$<TARGET_OBJECTS:dBehaviors>
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$<TARGET_OBJECTS:dComponents>
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$<TARGET_OBJECTS:dEntity>
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$<TARGET_OBJECTS:dGameMessages>
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$<TARGET_OBJECTS:dInventory>
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$<TARGET_OBJECTS:dMission>
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$<TARGET_OBJECTS:dPropertyBehaviors>
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$<TARGET_OBJECTS:dUtilities>
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)
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target_link_libraries(dGame INTERFACE dNet)
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target_include_directories(dGame INTERFACE
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$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
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)
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