DarkflameServer/dGame/AdditionalEntityData.h
2024-06-02 15:43:35 +02:00

70 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include <vector>
#include "Entity.h"
#include "ModifierInstance.h"
#include "EntityTemplate.h"
#include "UpgradeTriggerType.h"
#include <unordered_set>
namespace nejlika
{
class AdditionalEntityData
{
public:
AdditionalEntityData() = default;
AdditionalEntityData(LWOOBJID id, LOT lot) : id(id), lot(lot) {}
float CalculateModifier(ModifierType type, ModifierOperator op, bool resistance) const;
float CalculateModifier(ModifierType type, std::vector<ModifierInstance>& additionalModifiers, ModifierOperator op, bool resistance) const;
float CalculateModifier(ModifierType type, int32_t level) const;
float CalculateModifier(ModifierType type) const;
float CalculateModifier(ModifierType type, std::vector<ModifierInstance>& additionalModifiers, int32_t level) const;
float CalculateResistance(ModifierType type) const;
void ApplyToEntity();
void CheckForRescale(AdditionalEntityData* other);
int32_t GetLevel() const { return level; }
LWOOBJID GetID() const { return id; }
LOT GetLOT() const { return lot; }
const std::unordered_set<LWOOBJID>& GetUpgradeItems() const { return upgradeItems; }
void AddUpgradeItem(LWOOBJID id) { upgradeItems.insert(id); }
void RemoveUpgradeItem(LWOOBJID id) { upgradeItems.erase(id); }
std::vector<ModifierInstance> TriggerUpgradeItems(UpgradeTriggerType triggerType);
private:
void RollStandardModifiers(int32_t level);
bool initialized = false;
std::vector<ModifierInstance> standardModifiers;
std::vector<ModifierInstance> activeModifiers;
std::unordered_set<LWOOBJID> upgradeItems;
LWOOBJID id;
LOT lot;
int32_t level = 1;
};
}