mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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0c1ee0513d
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
150 lines
4.7 KiB
C++
150 lines
4.7 KiB
C++
#pragma once
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#include <vector>
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "dZMCommon.h"
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#include "Logger.h"
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struct Player {
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LWOOBJID id;
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SystemAddress addr;
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};
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struct PendingInstanceRequest {
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uint64_t id;
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bool mythranShift;
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SystemAddress sysAddr;
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};
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class Instance {
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public:
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Instance(const std::string& ip, uint32_t port, LWOMAPID mapID, LWOINSTANCEID instanceID, LWOCLONEID cloneID, int softCap, int hardCap, bool isPrivate = false, std::string password = "") {
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m_IP = ip;
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m_Port = port;
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m_ZoneID = LWOZONEID(mapID, instanceID, cloneID);
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m_MaxClientsSoftCap = softCap;
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m_MaxClientsHardCap = hardCap;
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m_CurrentClientCount = 0;
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m_IsPrivate = isPrivate;
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m_Password = password;
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m_Shutdown = false; //by default we are not shutting down
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m_PendingAffirmations = {};
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m_PendingRequests = {};
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m_Ready = false;
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m_IsShuttingDown = false;
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}
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const std::string& GetIP() const { return m_IP; }
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uint32_t GetPort() const { return m_Port; }
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const LWOZONEID& GetZoneID() const { return m_ZoneID; }
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LWOMAPID GetMapID() const { return m_ZoneID.GetMapID(); }
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LWOINSTANCEID GetInstanceID() const { return m_ZoneID.GetInstanceID(); }
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LWOCLONEID GetCloneID() const { return m_ZoneID.GetCloneID(); }
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bool GetIsPrivate() const { return m_IsPrivate; }
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const std::string& GetPassword() const { return m_Password; }
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bool GetIsReady() const { return m_Ready; }
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void SetIsReady(bool value) { m_Ready = value; }
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bool GetIsShuttingDown() const { return m_IsShuttingDown; }
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void SetIsShuttingDown(bool value) { m_IsShuttingDown = value; }
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std::vector<PendingInstanceRequest>& GetPendingRequests() { return m_PendingRequests; }
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std::vector<PendingInstanceRequest>& GetPendingAffirmations() { return m_PendingAffirmations; }
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int GetHardCap() const { return m_MaxClientsHardCap; }
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int GetSoftCap() const { return m_MaxClientsSoftCap; }
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int GetCurrentClientCount() const { return m_CurrentClientCount; }
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void SetAffirmationTimeout(const uint32_t value) { m_AffirmationTimeout = value; }
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uint32_t GetAffirmationTimeout() const { return m_AffirmationTimeout; }
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void AddPlayer(Player player) { /*m_Players.push_back(player);*/ m_CurrentClientCount++; }
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void RemovePlayer(Player player) {
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m_CurrentClientCount--;
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if (m_CurrentClientCount < 0) m_CurrentClientCount = 0;
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/*for (size_t i = 0; i < m_Players.size(); ++i)
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if (m_Players[i].addr == player.addr) m_Players.erase(m_Players.begin() + i);*/
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}
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void SetSysAddr(SystemAddress sysAddr) { m_SysAddr = sysAddr; }
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const SystemAddress& GetSysAddr() const { return m_SysAddr; }
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void SetShutdownComplete(bool value);
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bool GetShutdownComplete() const;
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void Shutdown();
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private:
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std::string m_IP;
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uint32_t m_Port;
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LWOZONEID m_ZoneID;
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int m_MaxClientsSoftCap;
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int m_MaxClientsHardCap;
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int m_CurrentClientCount;
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std::vector<Player> m_Players;
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SystemAddress m_SysAddr;
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bool m_Ready;
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bool m_IsShuttingDown;
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std::vector<PendingInstanceRequest> m_PendingRequests;
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std::vector<PendingInstanceRequest> m_PendingAffirmations;
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uint32_t m_AffirmationTimeout;
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bool m_IsPrivate;
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std::string m_Password;
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bool m_Shutdown;
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//Private functions:
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};
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class InstanceManager {
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public:
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InstanceManager(Logger* logger, const std::string& externalIP);
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~InstanceManager();
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Instance* GetInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneID); //Creates an instance if none found
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bool IsPortInUse(uint32_t port);
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uint32_t GetFreePort();
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void AddPlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
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void RemovePlayer(SystemAddress systemAddr, LWOMAPID mapID, LWOINSTANCEID instanceID);
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std::vector<Instance*> GetInstances() const;
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void AddInstance(Instance* instance);
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void RemoveInstance(Instance* instance);
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void ReadyInstance(Instance* instance);
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void RequestAffirmation(Instance* instance, const PendingInstanceRequest& request);
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void AffirmTransfer(Instance* instance, uint64_t transferID);
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void RedirectPendingRequests(Instance* instance);
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Instance* GetInstanceBySysAddr(SystemAddress& sysAddr);
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Instance* FindInstance(LWOMAPID mapID, bool isFriendTransfer, LWOCLONEID cloneId = 0);
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Instance* FindInstance(LWOMAPID mapID, LWOINSTANCEID instanceID);
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Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
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Instance* FindPrivateInstance(const std::string& password);
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void SetIsShuttingDown(bool value) { this->m_IsShuttingDown = value; };
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private:
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Logger* mLogger;
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std::string mExternalIP;
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std::vector<Instance*> m_Instances;
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uint16_t m_LastPort = 3000;
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LWOINSTANCEID m_LastInstanceID;
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/**
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* Whether or not the master server is currently shutting down.
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*/
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bool m_IsShuttingDown = false;
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//Private functions:
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bool IsInstanceFull(Instance* instance, bool isFriendTransfer);
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int GetSoftCap(LWOMAPID mapID);
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int GetHardCap(LWOMAPID mapID);
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};
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