mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
d067a8d12f
* chore: split out slash commands into multiple files Breakup the monolithic file don't register slashcommands on startup * fix typo
229 lines
8.1 KiB
C++
229 lines
8.1 KiB
C++
#include "GMZeroCommands.h"
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// Classes
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#include "Amf3.h"
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#include "BinaryPathFinder.h"
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#include "ChatPackets.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "Mail.h"
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#include "PlayerManager.h"
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#include "SlashCommandHandler.h"
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#include "VanityUtilities.h"
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#include "WorldPackets.h"
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#include "ZoneInstanceManager.h"
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// Components
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#include "BuffComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "ScriptedActivityComponent.h"
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#include "SkillComponent.h"
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// Emuns
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#include "eGameMasterLevel.h"
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namespace GMZeroCommands {
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void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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auto* character = entity->GetComponent<CharacterComponent>();
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if (character == nullptr) {
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LOG("Failed to find character component!");
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return;
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}
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character->SetPvpEnabled(!character->GetPvpEnabled());
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Game::entityManager->SerializeEntity(entity);
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std::stringstream message;
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message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
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ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
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}
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void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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ChatPackets::SendSystemMessage(
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sysAddr,
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u"Players in this instance: (" + GeneralUtils::to_u16string(PlayerManager::GetAllPlayers().size()) + u")"
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);
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for (auto* player : PlayerManager::GetAllPlayers()) {
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const auto& name = player->GetCharacter()->GetName();
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ChatPackets::SendSystemMessage(
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sysAddr,
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GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
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);
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}
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}
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void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (!args.empty() && args.starts_with("-l")) {
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std::stringstream message;
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message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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} else {
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std::stringstream message;
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message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
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ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
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}
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}
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void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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// Reset skill component and buff component
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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auto* buffComponent = entity->GetComponent<BuffComponent>();
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auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
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// If any of the components are nullptr, return
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if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
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return;
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}
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// Reset skill component
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skillComponent->Reset();
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// Reset buff component
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buffComponent->Reset();
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// Fix the destroyable component
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destroyableComponent->FixStats();
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}
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void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string());
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{
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AMFArrayValue args;
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args.Insert("state", "Story");
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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entity->AddCallbackTimer(0.5f, [customText, entity]() {
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AMFArrayValue args;
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args.Insert("visible", true);
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args.Insert("text", customText);
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LOG("Sending %s", customText.c_str());
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
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});
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}
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void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto& customText = VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
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{
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AMFArrayValue args;
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args.Insert("state", "Story");
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
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}
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entity->AddCallbackTimer(0.5f, [customText, entity]() {
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AMFArrayValue args;
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args.Insert("visible", true);
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args.Insert("text", customText);
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LOG("Sending %s", customText.c_str());
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
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});
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}
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
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LWOMAPID newZone = 0;
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if (currentZone == 1001 || currentZone % 100 == 0) {
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ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
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return;
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} else {
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newZone = (currentZone / 100) * 100;
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}
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// If new zone would be inaccessible, then default to Avant Gardens.
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if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
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ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
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const auto objid = entity->GetObjectID();
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ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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auto* entity = Game::entityManager->GetEntity(objid);
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if (entity == nullptr) {
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return;
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}
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const auto sysAddr = entity->GetSystemAddress();
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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auto splitArgs = GeneralUtils::SplitString(args, ' ');
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if (splitArgs.empty()) return;
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ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
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const auto& password = splitArgs[0];
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ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (entity->GetCharacter()) {
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entity->GetCharacter()->SetZoneID(zoneID);
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entity->GetCharacter()->SetZoneInstance(zoneInstance);
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entity->GetCharacter()->SetZoneClone(zoneClone);
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}
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entity->GetCharacter()->SaveXMLToDatabase();
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WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
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});
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}
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void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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entity->Smash(entity->GetObjectID());
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}
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
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ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
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return;
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}
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GameMessages::SendResurrect(entity);
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}
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void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
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}
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
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ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
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}
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};
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