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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
22 lines
717 B
C++
22 lines
717 B
C++
#include "PhysicsComponent.h"
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PhysicsComponent::PhysicsComponent(Entity* parent) : Component(parent) {
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m_Position = NiPoint3Constant::ZERO;
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m_Rotation = NiQuaternionConstant::IDENTITY;
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m_DirtyPosition = false;
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}
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void PhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(bIsInitialUpdate || m_DirtyPosition);
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if (bIsInitialUpdate || m_DirtyPosition) {
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outBitStream.Write(m_Position.x);
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outBitStream.Write(m_Position.y);
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outBitStream.Write(m_Position.z);
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outBitStream.Write(m_Rotation.x);
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outBitStream.Write(m_Rotation.y);
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outBitStream.Write(m_Rotation.z);
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outBitStream.Write(m_Rotation.w);
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if (!bIsInitialUpdate) m_DirtyPosition = false;
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}
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}
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