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https://github.com/DarkflameUniverse/DarkflameServer.git
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This reverts commit f6914940. The client's level editor builds a zone's objects
itself from its own files, so a world server that constructs none of them has no use.
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
50 lines
1.5 KiB
CMake
50 lines
1.5 KiB
CMake
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"BrickByBrick.cpp"
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"CaptureProperty.cpp"
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"ChatServerLink.cpp"
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"CheatDetection.cpp"
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"DashboardActions.cpp"
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"EconomyLedger.cpp"
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"DashboardNotify.cpp"
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"GUID.cpp"
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"LiveEvents.cpp"
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"HolidayEvents.cpp"
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"Contraband.cpp"
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"PropertyBuilders.cpp"
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"PropertyRent.cpp"
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"PropertyReputation.cpp"
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"Loot.cpp"
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"Mail.cpp"
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"MessageInspector.cpp"
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"ObjectIDManager.cpp"
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"PlayerReports.cpp"
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"ReplicaDecoder.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"UgcManifest.cpp"
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"VanityUtilities.cpp"
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"WorldMigration.cpp")
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add_subdirectory(SlashCommands)
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foreach(file ${DGAME_DUTILITIES_SLASHCOMMANDS})
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set(DGAME_DUTILITIES_SOURCES ${DGAME_DUTILITIES_SOURCES} "SlashCommands/${file}")
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endforeach()
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add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
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target_precompile_headers(dUtilities REUSE_FROM dGameBase)
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target_include_directories(dUtilities PUBLIC "." "SlashCommands"
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PRIVATE
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${DLU_COMPONENT_INCLUDE_DIRS}
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
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"${PROJECT_SOURCE_DIR}/dChatFilter" # DashboardActions.cpp (messages sent into chat)
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)
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target_link_libraries(dUtilities
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PUBLIC dDatabase dPhysics
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INTERFACE dZoneManager)
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