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0545adfac3
Have fun!
49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
#include "FvPandaSpawnerServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "ScriptedActivityComponent.h"
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void FvPandaSpawnerServer::OnCollisionPhantom(Entity *self, Entity *target) {
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auto* character = target->GetCharacter();
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if (character != nullptr && character->GetPlayerFlag(81)) {
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auto raceObjects = EntityManager::Instance()->GetEntitiesInGroup("PandaRaceObject");
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if (raceObjects.empty())
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return;
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// Check if the player is currently in a footrace
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auto* scriptedActivityComponent = raceObjects.at(0)->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr || !scriptedActivityComponent->IsPlayedBy(target))
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return;
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// If the player already spawned a panda
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auto playerPandas = EntityManager::Instance()->GetEntitiesInGroup("panda" + std::to_string(target->GetObjectID()));
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if (!playerPandas.empty()) {
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GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"playerPanda",
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target->GetObjectID(), 0, 0, target->GetObjectID());
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return;
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}
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// If there's already too many spawned pandas
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auto pandas = EntityManager::Instance()->GetEntitiesInGroup("pandas");
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if (pandas.size() > 4) {
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GameMessages::SendFireEventClientSide(self->GetObjectID(), target->GetSystemAddress(), u"tooManyPandas",
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target->GetObjectID(), 0, 0, target->GetObjectID());
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return;
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}
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EntityInfo info {};
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info.spawnerID = target->GetObjectID();
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info.pos = self->GetPosition();
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info.lot = 5643;
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info.settings = {
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new LDFData<LWOOBJID>(u"tamer", target->GetObjectID()),
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new LDFData<std::u16string>(u"groupID", u"panda" + (GeneralUtils::to_u16string(target->GetObjectID())) + u";pandas")
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};
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auto* panda = EntityManager::Instance()->CreateEntity(info);
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EntityManager::Instance()->ConstructEntity(panda);
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}
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}
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