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0545adfac3
Have fun!
17 lines
395 B
C++
17 lines
395 B
C++
#include "AgStromlingProperty.h"
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#include "MovementAIComponent.h"
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void AgStromlingProperty::OnStartup(Entity *self) {
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auto movementInfo = MovementAIInfo {
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"Wander",
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71,
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3,
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100,
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1,
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4
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};
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auto* movementAIComponent = new MovementAIComponent(self, movementInfo);
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self->AddComponent(COMPONENT_TYPE_MOVEMENT_AI, movementAIComponent);
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}
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