mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
0545adfac3
Have fun!
845 lines
24 KiB
C++
845 lines
24 KiB
C++
#include "ChatPacketHandler.h"
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#include "PlayerContainer.h"
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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extern PlayerContainer playerContainer;
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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CINSTREAM;
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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inStream.Read(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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if (!player) return;
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//Get our friends list from the Db:
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auto stmt = Database::CreatePreppedStmt("SELECT * FROM friends WHERE player_id = ? OR friend_id = ?");
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stmt->setUInt64(1, playerID);
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stmt->setUInt64(2, playerID);
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std::vector<FriendData> friends;
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auto res = stmt->executeQuery();
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while (res->next()) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getInt64(1);
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if (fd.friendID == playerID) fd.friendID = res->getUInt64(2);
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fd.isBestFriend = res->getInt(3) == 2; //0 = friends, 1 = requested, 2 = bffs
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//We need to find their name as well:
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{
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auto stmt = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE id=? limit 1");
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stmt->setInt(1, fd.friendID);
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auto res = stmt->executeQuery();
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while (res->next()) {
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fd.friendName = res->getString(1);
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}
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delete res;
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delete stmt;
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}
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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fd.zoneID = fr->zoneID;
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//Since this friend is online, we need to update them on the fact that we've just logged in:
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SendFriendUpdate(fr, player, 1);
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}
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else {
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fd.isOnline = false;
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fd.zoneID = LWOZONEID();
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}
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friends.push_back(fd);
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}
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delete res;
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delete stmt;
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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for (auto& data : friends) {
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data.Serialize(bitStream);
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}
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player->friends = friends;
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SystemAddress sysAddr = player->sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string playerName = PacketUtils::ReadString(0x14, packet, true);
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//There's another bool here to determine if it's a best friend request, but we're not handling it right now.
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//PacketUtils::SavePacket("FriendRequest.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
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//We need to check to see if the player is actually online or not:
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auto targetData = playerContainer.GetPlayerData(playerName);
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if (targetData) {
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SendFriendRequest(targetData, playerContainer.GetPlayerData(playerID));
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}
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}
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void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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uint8_t responseCode = packet->data[0x14];
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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Game::logger->Log("ChatPacketHandler", "Friend response code: %i\n", responseCode);
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if (responseCode != 0) return; //If we're not accepting the request, end here, do not insert to friends table.
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PacketUtils::SavePacket("HandleFriendResponse.bin", (char*)inStream.GetData(), inStream.GetNumberOfBytesUsed());
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//Now to try and find both of these:
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonB = playerContainer.GetPlayerData(friendName);
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if (!goonA || !goonB) return;
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SendFriendResponse(goonB, goonA, responseCode);
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SendFriendResponse(goonA, goonB, responseCode); //Do we need to send it to both? I think so so both get the updated friendlist but... idk.
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auto stmt = Database::CreatePreppedStmt("INSERT INTO `friends`(`player_id`, `friend_id`, `best_friend`) VALUES (?,?,?)");
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stmt->setUInt64(1, goonA->playerID);
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stmt->setUInt64(2, goonB->playerID);
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stmt->setInt(3, 0);
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stmt->execute();
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delete stmt;
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}
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string friendName = PacketUtils::ReadString(16, packet, true);
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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auto stmt = Database::CreatePreppedStmt("select id from charinfo where name=? limit 1;");
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stmt->setString(1, friendName.c_str());
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LWOOBJID friendID = 0;
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auto res = stmt->executeQuery();
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while (res->next()) {
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friendID = res->getUInt64(1);
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}
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delete res;
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delete stmt;
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//Set our bits to convert to the BIG BOY objectID.
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friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_CHARACTER);
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friendID = GeneralUtils::ClearBit(friendID, OBJECT_BIT_PERSISTENT);
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//YEET:
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auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
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deletestmt->setUInt64(1, playerID);
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deletestmt->setUInt64(2, friendID);
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deletestmt->execute();
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delete deletestmt;
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//because I'm lazy and they can be reversed:
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{
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auto deletestmt = Database::CreatePreppedStmt("DELETE FROM `friends` WHERE player_id=? AND friend_id=? LIMIT 1");
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deletestmt->setUInt64(1, friendID);
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deletestmt->setUInt64(2, playerID);
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deletestmt->execute();
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delete deletestmt;
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}
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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if (goonA) {
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SendRemoveFriend(goonA, friendName, true);
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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}
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void ChatPacketHandler::HandleChatMessage(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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auto* sender = playerContainer.GetPlayerData(playerID);
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if (sender == nullptr) return;
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if (playerContainer.GetIsMuted(sender)) return;
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const auto senderName = std::string(sender->playerName.C_String());
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inStream.SetReadOffset(0x14 * 8);
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s\n", senderName.c_str(), channel, message.c_str());
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//PacketUtils::SavePacket("chat.bin", reinterpret_cast<char*>(packet->data), packet->length);
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if (channel != 8) return;
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auto* team = playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs)
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{
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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if (otherMember == nullptr) return;
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const auto otherName = std::string(otherMember->playerName.C_String());
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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PacketUtils::WritePacketWString(senderName, 33, &bitStream);
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bitStream.Write(sender->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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PacketUtils::WritePacketWString(otherName, 33, &bitStream);
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //teams?
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PacketUtils::WritePacketWString(message, 512, &bitStream);
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SystemAddress sysAddr = otherMember->sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadPacketS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
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std::string message = PacketUtils::ReadString(0xAA, packet, true);
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//Get the bois:
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auto goonA = playerContainer.GetPlayerData(senderID);
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auto goonB = playerContainer.GetPlayerData(receiverName);
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if (!goonA || !goonB) return;
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if (playerContainer.GetIsMuted(goonA)) return;
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std::string goonAName = goonA->playerName.C_String();
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std::string goonBName = goonB->playerName.C_String();
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//To the sender:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(goonA->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //success
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PacketUtils::WritePacketWString(message, 512, &bitStream);
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SystemAddress sysAddr = goonA->sysAddr;
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SEND_PACKET;
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}
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//To the receiver:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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bitStream.Write(goonB->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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PacketUtils::WritePacketWString(goonAName, 33, &bitStream);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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PacketUtils::WritePacketWString(goonBName, 33, &bitStream);
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(3); //new whisper
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PacketUtils::WritePacketWString(message, 512, &bitStream);
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SystemAddress sysAddr = goonB->sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandleTeamInvite(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
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auto* player = playerContainer.GetPlayerData(playerID);
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if (player == nullptr)
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{
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return;
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}
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auto* team = playerContainer.GetTeam(playerID);
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if (team == nullptr)
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{
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team = playerContainer.CreateTeam(playerID);
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}
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auto* other = playerContainer.GetPlayerData(invitedPlayer);
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if (other == nullptr)
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{
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return;
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}
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if (playerContainer.GetTeam(other->playerID) != nullptr)
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{
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return;
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}
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SendTeamInvite(other, player);
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s\n", playerID, invitedPlayer.c_str());
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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uint32_t size = 0;
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inStream.Read(size);
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char declined = 0;
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inStream.Read(declined);
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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inStream.Read(leaderID);
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Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)\n", playerID, leaderID, declined);
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if (declined)
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{
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return;
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}
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auto* team = playerContainer.GetTeam(leaderID);
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if (team == nullptr)
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{
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Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)\n", leaderID);
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team = playerContainer.GetTeam(playerID);
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}
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if (team == nullptr)
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{
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Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)\n", playerID);
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return;
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}
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playerContainer.AddMember(team, playerID);
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}
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void ChatPacketHandler::HandleTeamLeave(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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uint32_t size = 0;
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inStream.Read(size);
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auto* team = playerContainer.GetTeam(playerID);
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Game::logger->Log("ChatPacketHandler", "(%llu) leaving team\n", playerID);
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if (team != nullptr)
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{
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playerContainer.RemoveMember(team, playerID, false, false, true);
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}
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}
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void ChatPacketHandler::HandleTeamKick(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team\n", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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LWOOBJID kickedId = LWOOBJID_EMPTY;
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if (kicked != nullptr)
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{
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kickedId = kicked->playerID;
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}
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else
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{
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kickedId = playerContainer.GetId(GeneralUtils::ASCIIToUTF16(kickedPlayer));
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}
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if (kickedId == LWOOBJID_EMPTY) return;
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auto* team = playerContainer.GetTeam(playerID);
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if (team != nullptr)
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{
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if (team->leaderID != playerID || team->leaderID == kickedId) return;
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playerContainer.RemoveMember(team, kickedId, false, true, false);
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}
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//PacketUtils::SavePacket("kick.bin", reinterpret_cast<char*>(packet->data), packet->length);
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}
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void ChatPacketHandler::HandleTeamPromote(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) promiting (%s) to team leader\n", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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if (promoted == nullptr) return;
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auto* team = playerContainer.GetTeam(playerID);
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if (team != nullptr)
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{
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if (team->leaderID != playerID) return;
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playerContainer.PromoteMember(team, promoted->playerID);
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}
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//PacketUtils::SavePacket("promote.bin", reinterpret_cast<char*>(packet->data), packet->length);
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}
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void ChatPacketHandler::HandleTeamLootOption(Packet* packet)
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{
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CINSTREAM;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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inStream.Read(playerID);
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uint32_t size = 0;
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inStream.Read(size);
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char option;
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inStream.Read(option);
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auto* team = playerContainer.GetTeam(playerID);
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if (team != nullptr)
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{
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if (team->leaderID != playerID) return;
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team->lootFlag = option;
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playerContainer.TeamStatusUpdate(team);
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playerContainer.UpdateTeamsOnWorld(team, false);
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}
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//PacketUtils::SavePacket("option.bin", reinterpret_cast<char*>(packet->data), packet->length);
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|
}
|
|
|
|
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet)
|
|
{
|
|
CINSTREAM;
|
|
LWOOBJID playerID = LWOOBJID_EMPTY;
|
|
inStream.Read(playerID);
|
|
inStream.Read(playerID);
|
|
|
|
auto* team = playerContainer.GetTeam(playerID);
|
|
auto* data = playerContainer.GetPlayerData(playerID);
|
|
|
|
if (team != nullptr && data != nullptr)
|
|
{
|
|
if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID())
|
|
{
|
|
playerContainer.RemoveMember(team, playerID, false, false, true, true);
|
|
|
|
return;
|
|
}
|
|
|
|
if (team->memberIDs.size() <= 1 && !team->local)
|
|
{
|
|
playerContainer.DisbandTeam(team);
|
|
|
|
return;
|
|
}
|
|
|
|
if (!team->local)
|
|
{
|
|
ChatPacketHandler::SendTeamSetLeader(data, team->leaderID);
|
|
}
|
|
else
|
|
{
|
|
ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
|
|
}
|
|
|
|
playerContainer.TeamStatusUpdate(team);
|
|
|
|
const auto leaderName = GeneralUtils::ASCIIToUTF16(std::string(data->playerName.C_String()));
|
|
|
|
for (const auto memberId : team->memberIDs)
|
|
{
|
|
auto* otherMember = playerContainer.GetPlayerData(memberId);
|
|
|
|
if (memberId == playerID) continue;
|
|
|
|
const auto memberName = playerContainer.GetName(memberId);
|
|
|
|
//ChatPacketHandler::SendTeamAddPlayer(otherMember, false, false, false, data->playerID, leaderName, data->zoneID);
|
|
if (otherMember != nullptr)
|
|
{
|
|
ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
|
|
}
|
|
ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
|
|
}
|
|
|
|
playerContainer.UpdateTeamsOnWorld(team, false);
|
|
}
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
|
|
|
|
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
|
bitStream.Write(sender->playerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
|
|
|
|
bitStream.Write(bLeaderIsFreeTrial);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(ucResponseCode);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName)
|
|
{
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
|
|
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64LeaderZoneID);
|
|
bitStream.Write<uint32_t>(0); // BinaryBuffe, no clue what's in here
|
|
bitStream.Write(ucLootFlag);
|
|
bitStream.Write(ucNumOfOtherPlayers);
|
|
bitStream.Write(static_cast<uint32_t>(wsLeaderName.size()));
|
|
for (const auto character : wsLeaderName)
|
|
{
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
|
|
|
|
bitStream.Write(bIsFreeTrial);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(bNoLootOnDeath);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName)
|
|
{
|
|
bitStream.Write(character);
|
|
}
|
|
bitStream.Write1();
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
|
|
{
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
|
|
|
|
bitStream.Write(bDisband);
|
|
bitStream.Write(bIsKicked);
|
|
bitStream.Write(bIsLeaving);
|
|
bitStream.Write(bLocal);
|
|
bitStream.Write(i64LeaderID);
|
|
bitStream.Write(i64PlayerID);
|
|
bitStream.Write(static_cast<uint32_t>(wsPlayerName.size()));
|
|
for (const auto character : wsPlayerName)
|
|
{
|
|
bitStream.Write(character);
|
|
}
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID)
|
|
{
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
CMSGHEADER
|
|
|
|
bitStream.Write(receiver->playerID);
|
|
bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
|
|
|
|
bitStream.Write(i64PlayerID);
|
|
if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID())
|
|
{
|
|
zoneID = LWOZONEID(zoneID.GetMapID(), zoneID.GetInstanceID(), 0);
|
|
}
|
|
bitStream.Write(zoneID);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType) {
|
|
/*chat notification is displayed if log in / out and friend is updated in friends list
|
|
[u8] - update type
|
|
Update types
|
|
0 - friend logged out
|
|
1 - friend logged in
|
|
2 - friend changed world / updated
|
|
[wstring] - Name of friend
|
|
[u16] - World ID
|
|
[u16] - World Instance
|
|
[u32] - World Clone
|
|
[bool] - is best friend
|
|
[bool] - is FTP*/
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(friendData->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
|
|
bitStream.Write<uint8_t>(notifyType);
|
|
|
|
std::string playerName = playerData->playerName.C_String();
|
|
|
|
PacketUtils::WritePacketWString(playerName, 33, &bitStream);
|
|
|
|
bitStream.Write(playerData->zoneID.GetMapID());
|
|
bitStream.Write(playerData->zoneID.GetInstanceID());
|
|
|
|
if (playerData->zoneID.GetCloneID() == friendData->zoneID.GetCloneID())
|
|
{
|
|
bitStream.Write(0);
|
|
}
|
|
else
|
|
{
|
|
bitStream.Write(playerData->zoneID.GetCloneID());
|
|
}
|
|
|
|
bitStream.Write<uint8_t>(0); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = friendData->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* sender, bool isBFFReq) {
|
|
if (!receiver || !sender) return;
|
|
|
|
//Make sure people aren't requesting people that they're already friends with:
|
|
for (auto fr : receiver->friends) {
|
|
if (fr.friendID == sender->playerID) {
|
|
return; //we have this player as a friend, yeet this function so it doesn't send another request.
|
|
}
|
|
}
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
|
|
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
|
bitStream.Write<uint8_t>(0);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, uint8_t responseCode) {
|
|
if (!receiver || !sender) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(responseCode);
|
|
bitStream.Write<uint8_t>(1); //isOnline
|
|
PacketUtils::WritePacketWString(sender->playerName.C_String(), 33, &bitStream);
|
|
bitStream.Write(sender->playerID);
|
|
bitStream.Write(sender->zoneID);
|
|
bitStream.Write<uint8_t>(0); //isBFF
|
|
bitStream.Write<uint8_t>(0); //isFTP
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|
|
|
|
void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful) {
|
|
if (!receiver) return;
|
|
|
|
CBITSTREAM;
|
|
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
|
|
bitStream.Write(receiver->playerID);
|
|
|
|
//portion that will get routed:
|
|
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
|
|
bitStream.Write<uint8_t>(isSuccessful); //isOnline
|
|
PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
|
|
|
SystemAddress sysAddr = receiver->sysAddr;
|
|
SEND_PACKET;
|
|
}
|