mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 21:47:24 +00:00
455f9470a5
* Move EntityManager to Game namespace * move initialization to later Need to wait for dZoneManager to be initialized. * Fix bugs - Cannot delete from a RandomAccessIterator while in a range based for loop. Touchup zone manager initialize replace magic numbers with better named constants replace magic zonecontrol id with a more readable hex alternative condense stack variables move initializers closer to their use initialize entity manager with zone control change initialize timings If zone is not zero we expect to initialize the entity manager during zone manager initialization Add constexpr for zone control LOT * Add proper error handling * revert vanity changes * Update WorldServer.cpp * Update dZoneManager.cpp
246 lines
6.1 KiB
C++
246 lines
6.1 KiB
C++
#include "AmSkullkinTower.h"
|
|
#include "EntityManager.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "MovingPlatformComponent.h"
|
|
#include "EntityInfo.h"
|
|
#include "GameMessages.h"
|
|
#include "MissionComponent.h"
|
|
#include "RenderComponent.h"
|
|
|
|
void AmSkullkinTower::OnStartup(Entity* self) {
|
|
self->SetProximityRadius(20, "Tower");
|
|
|
|
// onPhysicsComponentReady
|
|
|
|
auto* movingPlatformComponent = self->GetComponent<MovingPlatformComponent>();
|
|
|
|
if (movingPlatformComponent != nullptr) {
|
|
movingPlatformComponent->StopPathing();
|
|
}
|
|
|
|
SpawnLegs(self, "Left");
|
|
SpawnLegs(self, "Right");
|
|
SpawnLegs(self, "Rear");
|
|
}
|
|
|
|
void AmSkullkinTower::SpawnLegs(Entity* self, const std::string& loc) {
|
|
auto pos = self->GetPosition();
|
|
auto rot = self->GetRotation();
|
|
pos.y += self->GetVarAs<float>(u"vert_offset");
|
|
|
|
auto newRot = rot;
|
|
auto offset = self->GetVarAs<float>(u"hort_offset");
|
|
|
|
auto legLOT = self->GetVar<LOT>(u"legLOT");
|
|
|
|
if (legLOT == 0) {
|
|
return;
|
|
}
|
|
|
|
std::vector<LDFBaseData*> config = { new LDFData<std::string>(u"Leg", loc) };
|
|
|
|
EntityInfo info{};
|
|
info.lot = legLOT;
|
|
info.spawnerID = self->GetObjectID();
|
|
info.settings = config;
|
|
info.rot = newRot;
|
|
|
|
if (loc == "Right") {
|
|
const auto dir = rot.GetForwardVector();
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
} else if (loc == "Rear") {
|
|
const auto dir = rot.GetRightVector();
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
} else if (loc == "Left") {
|
|
const auto dir = rot.GetForwardVector() * -1;
|
|
pos.x += dir.x * offset;
|
|
pos.z += dir.z * offset;
|
|
info.pos = pos;
|
|
}
|
|
|
|
info.rot = NiQuaternion::LookAt(info.pos, self->GetPosition());
|
|
|
|
auto* entity = Game::entityManager->CreateEntity(info);
|
|
|
|
Game::entityManager->ConstructEntity(entity);
|
|
|
|
OnChildLoaded(self, entity);
|
|
}
|
|
|
|
void AmSkullkinTower::OnChildLoaded(Entity* self, Entity* child) {
|
|
auto legTable = self->GetVar<std::vector<LWOOBJID>>(u"legTable");
|
|
|
|
legTable.push_back(child->GetObjectID());
|
|
|
|
self->SetVar(u"legTable", legTable);
|
|
|
|
const auto selfID = self->GetObjectID();
|
|
|
|
child->AddDieCallback([this, selfID, child]() {
|
|
auto* self = Game::entityManager->GetEntity(selfID);
|
|
auto* destroyableComponent = child->GetComponent<DestroyableComponent>();
|
|
|
|
if (destroyableComponent == nullptr || self == nullptr) {
|
|
return;
|
|
}
|
|
|
|
NotifyDie(self, child, destroyableComponent->GetKiller());
|
|
});
|
|
}
|
|
|
|
void AmSkullkinTower::NotifyDie(Entity* self, Entity* other, Entity* killer) {
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), killer->GetObjectID());
|
|
|
|
if (iter == players.end()) {
|
|
players.push_back(killer->GetObjectID());
|
|
}
|
|
|
|
self->SetVar(u"Players", players);
|
|
|
|
OnChildRemoved(self, other);
|
|
}
|
|
|
|
void AmSkullkinTower::OnChildRemoved(Entity* self, Entity* child) {
|
|
auto legTable = self->GetVar<std::vector<LWOOBJID>>(u"legTable");
|
|
|
|
const auto& iter = std::find(legTable.begin(), legTable.end(), child->GetObjectID());
|
|
|
|
if (iter != legTable.end()) {
|
|
legTable.erase(iter);
|
|
}
|
|
|
|
self->SetVar(u"legTable", legTable);
|
|
|
|
if (legTable.size() == 2) {
|
|
RenderComponent::PlayAnimation(self, u"wobble-1");
|
|
} else if (legTable.size() == 1) {
|
|
RenderComponent::PlayAnimation(self, u"wobble-2");
|
|
} else if (legTable.empty()) {
|
|
const auto animTime = 2.5f;
|
|
|
|
RenderComponent::PlayAnimation(self, u"fall");
|
|
|
|
self->AddTimer("spawnGuys", animTime - 0.2f);
|
|
|
|
self->CancelTimer("RespawnLeg");
|
|
self->CancelTimer("RespawnLeg");
|
|
self->CancelTimer("RespawnLeg");
|
|
|
|
std::vector<int32_t> missionIDs;
|
|
|
|
auto missionsString = self->GetVar<std::u16string>(u"missions");
|
|
|
|
if (!missionsString.empty()) {
|
|
// Split the missions string by '_'
|
|
const auto missions = GeneralUtils::SplitString(
|
|
GeneralUtils::UTF16ToWTF8(missionsString),
|
|
'_'
|
|
);
|
|
|
|
for (const auto& mission : missions) {
|
|
int32_t missionID = 0;
|
|
|
|
if (!GeneralUtils::TryParse(mission, missionID)) {
|
|
continue;
|
|
}
|
|
|
|
missionIDs.push_back(missionID);
|
|
}
|
|
}
|
|
|
|
const auto& players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
for (const auto& playerID : players) {
|
|
auto* player = Game::entityManager->GetEntity(playerID);
|
|
|
|
if (player == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
auto* missionComponent = player->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponent == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
for (const auto missionID : missionIDs) {
|
|
missionComponent->ForceProgressValue(missionID, 1, self->GetLOT());
|
|
}
|
|
|
|
//missionComponent->ForceProgressValue(1305, 1, self->GetLOT());
|
|
}
|
|
}
|
|
|
|
auto deadLegs = self->GetVar<std::vector<std::string>>(u"DeadLegs");
|
|
|
|
const auto& leg = child->GetVar<std::string>(u"Leg");
|
|
|
|
const auto& legIter = std::find(deadLegs.begin(), deadLegs.end(), leg);
|
|
|
|
if (legIter == deadLegs.end()) {
|
|
deadLegs.push_back(leg);
|
|
}
|
|
|
|
self->SetVar(u"DeadLegs", deadLegs);
|
|
|
|
self->AddTimer("RespawnLeg", 20);
|
|
}
|
|
|
|
void AmSkullkinTower::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
if (status != "LEAVE") {
|
|
return;
|
|
}
|
|
|
|
auto players = self->GetVar<std::vector<LWOOBJID>>(u"Players");
|
|
|
|
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
|
|
|
|
if (iter != players.end()) {
|
|
players.erase(iter);
|
|
}
|
|
|
|
self->SetVar(u"Players", players);
|
|
}
|
|
|
|
void AmSkullkinTower::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "RespawnLeg") {
|
|
auto deadLegs = self->GetVar<std::vector<std::string>>(u"DeadLegs");
|
|
|
|
if (deadLegs.empty()) {
|
|
return;
|
|
}
|
|
|
|
SpawnLegs(self, deadLegs[0]);
|
|
|
|
deadLegs.erase(deadLegs.begin());
|
|
|
|
self->SetVar<std::vector<std::string>>(u"DeadLegs", deadLegs);
|
|
} else if (timerName == "spawnGuys") {
|
|
EntityInfo info{};
|
|
info.lot = self->GetVar<LOT>(u"enemyToSpawn");
|
|
auto pos = self->GetPosition();
|
|
pos.y += 7;
|
|
info.pos = pos;
|
|
info.rot = self->GetRotation();
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
for (size_t i = 0; i < 2; i++) {
|
|
info.pos.x += i * 2; // Just to set the apart a bit
|
|
|
|
auto* entity = Game::entityManager->CreateEntity(info);
|
|
|
|
Game::entityManager->ConstructEntity(entity);
|
|
}
|
|
|
|
self->AddTimer("killTower", 0.7f);
|
|
} else if (timerName == "killTower") {
|
|
self->Smash(self->GetObjectID());
|
|
}
|
|
}
|