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https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#include "MaestromExtracticatorServer.h"
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#include "GameMessages.h"
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#include "GeneralUtils.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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void MaestromExtracticatorServer::OnStartup(Entity* self) {
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//self:SetNetworkVar("current_anim", failAnim)
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GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(failAnim));
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self->AddTimer("PlayFail", defaultTime);
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self->AddTimer("RemoveSample", destroyAfterNoSampleTime);
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}
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void MaestromExtracticatorServer::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1,
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int32_t param2, int32_t param3) {
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if (sender == nullptr)
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return;
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if (args == "attemptCollection") {
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Entity* player = EntityManager::Instance()->GetEntity(self->GetSpawnerID());
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if (!player) return;
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auto missionComponent = player->GetComponent<MissionComponent>();
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if (missionComponent == nullptr) return;
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, 14718);
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CollectSample(self, sender->GetObjectID());
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sender->ScheduleKillAfterUpdate();
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}
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}
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void MaestromExtracticatorServer::CollectSample(Entity* self, LWOOBJID sampleObj) {
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PlayAnimAndReturnTime(self, collectAnim);
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self->AddTimer("RemoveSample", defaultTime);
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}
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void MaestromExtracticatorServer::PlayAnimAndReturnTime(Entity* self, std::string animID) {
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GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animID));
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}
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void MaestromExtracticatorServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "RemoveSample") {
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self->ScheduleKillAfterUpdate();
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}
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if (timerName == "PlayFail") {
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GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(failAnim));
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}
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}
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