DarkflameServer/dGame/Entity.cpp
Aaron Kimbre 3386bf54a4 WIP
2022-10-24 21:09:23 -05:00

2094 lines
67 KiB
C++

#include "dCommonVars.h"
#include "Entity.h"
#include "CDClientManager.h"
#include "Game.h"
#include "dLogger.h"
#include <PacketUtils.h>
#include <functional>
#include "CDDestructibleComponentTable.h"
#include "CDClientDatabase.h"
#include <sstream>
#include "dServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Zone.h"
#include "Spawner.h"
#include "UserManager.h"
#include "dpWorld.h"
#include "Player.h"
//Component includes:
#include "Component.h"
#include "ControllablePhysicsComponent.h"
#include "RenderComponent.h"
#include "RocketLaunchLupComponent.h"
#include "CharacterComponent.h"
#include "DestroyableComponent.h"
#include "BuffComponent.h"
#include "BouncerComponent.h"
#include "InventoryComponent.h"
#include "LevelProgressionComponent.h"
#include "PlayerForcedMovementComponent.h"
#include "ScriptComponent.h"
#include "SkillComponent.h"
#include "SimplePhysicsComponent.h"
#include "SwitchComponent.h"
#include "PhantomPhysicsComponent.h"
#include "RigidbodyPhantomPhysicsComponent.h"
#include "MovingPlatformComponent.h"
#include "MissionComponent.h"
#include "MissionOfferComponent.h"
#include "RebuildComponent.h"
#include "BuildBorderComponent.h"
#include "MovementAIComponent.h"
#include "VendorComponent.h"
#include "RocketLaunchpadControlComponent.h"
#include "PropertyComponent.h"
#include "BaseCombatAIComponent.h"
#include "PropertyManagementComponent.h"
#include "PropertyVendorComponent.h"
#include "ProximityMonitorComponent.h"
#include "PropertyEntranceComponent.h"
#include "ModelComponent.h"
#include "ZCompression.h"
#include "PetComponent.h"
#include "VehiclePhysicsComponent.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "ModuleAssemblyComponent.h"
#include "RacingControlComponent.h"
#include "SoundTriggerComponent.h"
#include "ShootingGalleryComponent.h"
#include "RailActivatorComponent.h"
#include "LUPExhibitComponent.h"
Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
m_ObjectID = objectID;
m_TemplateID = info.lot;
m_ParentEntity = parentEntity;
m_Character = nullptr;
m_GMLevel = 0;
m_CollectibleID = 0;
m_Trigger = nullptr; //new LUTriggers::Trigger();
m_NetworkID = 0;
m_Groups = {};
m_OwnerOverride = LWOOBJID_EMPTY;
m_Timers = {};
m_ChildEntities = {};
m_ScheduleKiller = nullptr;
m_TargetsInPhantom = {};
m_Components = {};
m_DieCallbacks = {};
m_PhantomCollisionCallbacks = {};
m_IsParentChildDirty = true;
m_Settings = info.settings;
m_NetworkSettings = info.networkSettings;
m_DefaultPosition = info.pos;
m_DefaultRotation = info.rot;
m_Scale = info.scale;
m_Spawner = info.spawner;
m_SpawnerID = info.spawnerID;
m_HasSpawnerNodeID = info.hasSpawnerNodeID;
m_SpawnerNodeID = info.spawnerNodeID;
if (info.lot != 1) m_PlayerIsReadyForUpdates = true;
}
Entity::~Entity() {
if (m_Character) {
m_Character->SaveXMLToDatabase();
}
CancelAllTimers();
CancelCallbackTimers();
const auto components = m_Components;
for (const auto& pair : components) {
delete pair.second;
m_Components.erase(pair.first);
}
for (auto child : m_ChildEntities) {
if (child) child->RemoveParent();
}
if (m_ParentEntity) {
m_ParentEntity->RemoveChild(this);
}
}
void Entity::Initialize() {
/**
* Setup trigger
*/
const auto triggerName = GetVarAsString(u"trigger_id");
if (!triggerName.empty()) {
std::stringstream ss(triggerName);
std::vector<std::string> tokens;
std::string token;
while (std::getline(ss, token, ':')) {
tokens.push_back(token);
}
uint32_t sceneID = std::stoi(tokens[0]);
uint32_t triggerID = std::stoi(tokens[1]);
if (m_Trigger != nullptr) {
delete m_Trigger;
m_Trigger = nullptr;
}
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
if (m_Trigger == nullptr) {
m_Trigger = new LUTriggers::Trigger();
}
}
/**
* Setup groups
*/
const auto groupIDs = GetVarAsString(u"groupID");
if (!groupIDs.empty()) {
m_Groups = GeneralUtils::SplitString(groupIDs, ';');
m_Groups.erase(m_Groups.end() - 1);
}
/**
* Set ourselves as a child of our parent
*/
if (m_ParentEntity != nullptr) {
m_ParentEntity->AddChild(this);
}
// Get the registry table
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
/**
* Special case for BBB models. They have components not corresponding to the registry.
*/
if (m_TemplateID == 14) {
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
ModelComponent* modelcomp = new ModelComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, modelcomp));
RenderComponent* render = new RenderComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
// We have all our components.
return;
}
/**
* Go through all the components and check if this entity has them.
*
* Not all components are implemented. Some are represented by a nullptr, as they hold no data.
*/
if (GetParentUser()) {
auto missions = new MissionComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION, missions));
missions->LoadFromXml(m_Character->GetXMLDoc());
}
uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PET);
if (petComponentId > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PET, new PetComponent(this, petComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ZONE_CONTROL) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ZONE_CONTROL, nullptr));
}
uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_POSSESSABLE);
if (possessableComponentId > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSABLE, new PossessableComponent(this, possessableComponentId)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODULE_ASSEMBLY) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODULE_ASSEMBLY, new ModuleAssemblyComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_STATS) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_EXHIBIT, -1) >= 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_EXHIBIT, new LUPExhibitComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RACING_CONTROL) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_CONTROL, new RacingControlComponent(this)));
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_ENTRANCE);
if (propertyEntranceComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY_ENTRANCE,
new PropertyEntranceComponent(propertyEntranceComponentID, this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CONTROLLABLE_PHYSICS) > 0) {
ControllablePhysicsComponent* controllablePhysics = new ControllablePhysicsComponent(this);
if (m_Character) {
controllablePhysics->LoadFromXml(m_Character->GetXMLDoc());
const auto mapID = Game::server->GetZoneID();
//If we came from another zone, put us in the starting loc
if (m_Character->GetZoneID() != Game::server->GetZoneID() || mapID == 1603) { // Exception for Moon Base as you tend to spawn on the roof.
NiPoint3 pos;
NiQuaternion rot;
const auto& targetSceneName = m_Character->GetTargetScene();
auto* targetScene = EntityManager::Instance()->GetSpawnPointEntity(targetSceneName);
if (m_Character->HasBeenToWorld(mapID) && targetSceneName.empty()) {
pos = m_Character->GetRespawnPoint(mapID);
rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
} else if (targetScene != nullptr) {
pos = targetScene->GetPosition();
rot = targetScene->GetRotation();
} else {
pos = dZoneManager::Instance()->GetZone()->GetSpawnPos();
rot = dZoneManager::Instance()->GetZone()->GetSpawnRot();
}
controllablePhysics->SetPosition(pos);
controllablePhysics->SetRotation(rot);
}
} else {
controllablePhysics->SetPosition(m_DefaultPosition);
controllablePhysics->SetRotation(m_DefaultRotation);
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysics));
}
// If an entity is marked a phantom, simple physics is made into phantom phyics.
bool markedAsPhantom = GetVar<bool>(u"markedAsPhantom");
const auto simplePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SIMPLE_PHYSICS);
if (!markedAsPhantom && simplePhysicsComponentID > 0) {
SimplePhysicsComponent* comp = new SimplePhysicsComponent(simplePhysicsComponentID, this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SIMPLE_PHYSICS, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS) > 0) {
RigidbodyPhantomPhysicsComponent* comp = new RigidbodyPhantomPhysicsComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, comp));
}
if (markedAsPhantom || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PHANTOM_PHYSICS) > 0) {
PhantomPhysicsComponent* phantomPhysics = new PhantomPhysicsComponent(this);
phantomPhysics->SetPhysicsEffectActive(false);
m_Components.insert(std::make_pair(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysics));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VEHICLE_PHYSICS) > 0) {
VehiclePhysicsComponent* vehiclePhysicsComponent = new VehiclePhysicsComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent));
vehiclePhysicsComponent->SetPosition(m_DefaultPosition);
vehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SOUND_TRIGGER, -1) != -1) {
auto* comp = new SoundTriggerComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SOUND_TRIGGER, comp));
}
//Check to see if we have a moving platform component:
//Which, for some reason didn't get added to the ComponentsRegistry so we have to check for a path manually here.
std::string attachedPath = GetVarAsString(u"attached_path");
if ((!attachedPath.empty())){
const auto* path = dZoneManager::Instance()->GetZone()->GetPath(attachedPath);
if (path->pathType == PathType::MovingPlatform || compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVING_PLATFORM, -1) != -1) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, attachedPath);
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVING_PLATFORM, plat));
}
}
//Also check for the collectible id:
m_CollectibleID = GetVarAs<int32_t>(u"collectible_id");
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF) > 0) {
BuffComponent* comp = new BuffComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUFF, comp));
}
int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_COLLECTIBLE);
if (collectibleComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_COLLECTIBLE, nullptr));
}
/**
* Multiple components require the destructible component.
*/
int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUFF);
int rebuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD);
int componentID = 0;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (rebuildComponentID > 0) componentID = rebuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance()->GetTable<CDDestructibleComponentTable>("DestructibleComponent");
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (buffComponentID > 0 || collectibleComponentID > 0) {
DestroyableComponent* comp = new DestroyableComponent(this);
if (m_Character) {
comp->LoadFromXml(m_Character->GetXMLDoc());
} else {
if (componentID > 0) {
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (destCompData.size() > 0) {
if (HasComponent(COMPONENT_TYPE_RACING_STATS)) {
destCompData[0].imagination = 60;
}
comp->SetHealth(destCompData[0].life);
comp->SetImagination(destCompData[0].imagination);
comp->SetArmor(destCompData[0].armor);
comp->SetMaxHealth(destCompData[0].life);
comp->SetMaxImagination(destCompData[0].imagination);
comp->SetMaxArmor(destCompData[0].armor);
comp->SetIsSmashable(destCompData[0].isSmashable);
comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
// Now get currency information
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance()->GetTable<CDCurrencyTableTable>("CurrencyTable");
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
// Set the coins
comp->SetMinCoins(currencyValues[0].minvalue);
comp->SetMaxCoins(currencyValues[0].maxvalue);
}
// extraInfo overrides
comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
}
} else {
comp->SetHealth(1);
comp->SetArmor(0);
comp->SetMaxHealth(1);
comp->SetMaxArmor(0);
comp->SetIsSmashable(true);
comp->AddFaction(-1);
comp->AddFaction(6); //Smashables
// A race car has 60 imagination, other entities defaults to 0.
comp->SetImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
comp->SetMaxImagination(HasComponent(COMPONENT_TYPE_RACING_STATS) ? 60 : 0);
}
}
if (destCompData.size() > 0) {
comp->AddFaction(destCompData[0].faction);
std::stringstream ss(destCompData[0].factionList);
std::string token;
while (std::getline(ss, token, ',')) {
if (std::stoi(token) == destCompData[0].faction) continue;
if (token != "") {
comp->AddFaction(std::stoi(token));
}
}
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_CHARACTER) > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
m_Components.insert(std::make_pair(COMPONENT_TYPE_POSSESSOR, new PossessorComponent(this)));
// load in the xml for the level
auto* levelComp = new LevelProgressionComponent(this);
levelComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(COMPONENT_TYPE_LEVEL_PROGRESSION, levelComp));
m_Components.insert(std::make_pair(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, new PlayerForcedMovementComponent(this)));
CharacterComponent* charComp = new CharacterComponent(this, m_Character);
charComp->LoadFromXml(m_Character->GetXMLDoc());
m_Components.insert(std::make_pair(COMPONENT_TYPE_CHARACTER, charComp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_INVENTORY) > 0 || m_Character) {
InventoryComponent* comp = nullptr;
if (m_Character) comp = new InventoryComponent(this, m_Character->GetXMLDoc());
else comp = new InventoryComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
auto comp = new RocketLaunchLupComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
}
/**
* This is a bit of a mess
*/
CDScriptComponentTable* scriptCompTable = CDClientManager::Instance()->GetTable<CDScriptComponentTable>("ScriptComponent");
int scriptComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPT);
std::string scriptName = "";
bool client = false;
if (scriptComponentID > 0 || m_Character) {
std::string clientScriptName;
if (!m_Character) {
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
scriptName = scriptCompData.script_name;
clientScriptName = scriptCompData.client_script_name;
} else {
scriptName = "";
}
if (scriptName != "" || (scriptName == "" && m_Character)) {
} else if (clientScriptName != "") {
client = true;
} else if (!m_Character) {
client = true;
}
}
std::string customScriptServer;
bool hasCustomServerScript = false;
const auto customScriptServerName = GetVarAsString(u"custom_script_server");
const auto customScriptClientName = GetVarAsString(u"custom_script_client");
if (!customScriptServerName.empty()) {
customScriptServer = customScriptServerName;
hasCustomServerScript = true;
}
if (!customScriptClientName.empty()) {
client = true;
}
if (hasCustomServerScript && scriptName.empty()) {
scriptName = customScriptServer;
}
if (!scriptName.empty() || client || m_Character) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, new ScriptComponent(this, scriptName, true, client && scriptName.empty())));
}
// ZoneControl script
if (m_TemplateID == 2365) {
CDZoneTableTable* zoneTable = CDClientManager::Instance()->GetTable<CDZoneTableTable>("ZoneTable");
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const CDZoneTable* zoneData = zoneTable->Query(zoneID.GetMapID());
if (zoneData != nullptr) {
int zoneScriptID = zoneData->scriptID;
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
ScriptComponent* comp = new ScriptComponent(this, zoneScriptData.script_name, true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPT, comp));
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SKILL, -1) != -1 || m_Character) {
SkillComponent* comp = new SkillComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SKILL, comp));
}
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BASE_COMBAT_AI);
if (combatAiId > 0) {
BaseCombatAIComponent* comp = new BaseCombatAIComponent(this, combatAiId);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BASE_COMBAT_AI, comp));
}
if (int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_REBUILD) > 0) {
RebuildComponent* comp = new RebuildComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_REBUILD, comp));
CDRebuildComponentTable* rebCompTable = CDClientManager::Instance()->GetTable<CDRebuildComponentTable>("RebuildComponent");
std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == rebuildComponentID); });
if (rebCompData.size() > 0) {
comp->SetResetTime(rebCompData[0].reset_time);
comp->SetCompleteTime(rebCompData[0].complete_time);
comp->SetTakeImagination(rebCompData[0].take_imagination);
comp->SetInterruptible(rebCompData[0].interruptible);
comp->SetSelfActivator(rebCompData[0].self_activator);
comp->SetActivityId(rebCompData[0].activityID);
comp->SetPostImaginationCost(rebCompData[0].post_imagination_cost);
comp->SetTimeBeforeSmash(rebCompData[0].time_before_smash);
const auto rebuildResetTime = GetVar<float>(u"rebuild_reset_time");
if (rebuildResetTime != 0.0f) {
comp->SetResetTime(rebuildResetTime);
if (m_TemplateID == 9483) // Look away!
{
comp->SetResetTime(comp->GetResetTime() + 25);
}
}
const auto activityID = GetVar<int32_t>(u"activityID");
if (activityID > 0) {
comp->SetActivityId(activityID);
}
const auto compTime = GetVar<float>(u"compTime");
if (compTime > 0) {
comp->SetCompleteTime(compTime);
}
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SWITCH, -1) != -1) {
SwitchComponent* comp = new SwitchComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_SWITCH, comp));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_VENDOR) > 0)) {
VendorComponent* comp = new VendorComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_VENDOR, comp));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_VENDOR, -1) != -1) {
auto* component = new PropertyVendorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_VENDOR, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY_MANAGEMENT, -1) != -1) {
auto* component = new PropertyManagementComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROPERTY_MANAGEMENT, component);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
BouncerComponent* comp = new BouncerComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_BOUNCER, comp));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RENDER) > 0 && m_TemplateID != 2365) || m_Character) {
RenderComponent* render = new RenderComponent(this);
m_Components.insert(std::make_pair(COMPONENT_TYPE_RENDER, render));
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MISSION_OFFER) > 0) || m_Character) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MISSION_OFFER, new MissionOfferComponent(this, m_TemplateID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_BUILD_BORDER, -1) != -1) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_BUILD_BORDER, new BuildBorderComponent(this)));
}
// Scripted activity component
int scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SCRIPTED_ACTIVITY);
if ((scriptedActivityID > 0)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SCRIPTED_ACTIVITY, new ScriptedActivityComponent(this, scriptedActivityID)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_MODEL, new ModelComponent(this)));
if (m_Components.find(COMPONENT_TYPE_DESTROYABLE) == m_Components.end()) {
auto destroyableComponent = new DestroyableComponent(this);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
destroyableComponent->SetIsSmashable(true);
m_Components.insert(std::make_pair(COMPONENT_TYPE_DESTROYABLE, destroyableComponent));
}
}
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent) && !HasComponent(COMPONENT_TYPE_MODEL)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr));
}
// Shooting gallery component
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_SHOOTING_GALLERY) > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_SHOOTING_GALLERY, new ShootingGalleryComponent(this)));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROPERTY, -1) != -1) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROPERTY, new PropertyComponent(this)));
}
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH);
if ((rocketId > 0)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH, new RocketLaunchpadControlComponent(this, rocketId)));
}
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_RAIL_ACTIVATOR);
if (railComponentID > 0) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
}
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance()->GetTable<CDMovementAIComponentTable>("MovementAIComponent");
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = moveAIComp[0].MovementType;
moveInfo.wanderChance = moveAIComp[0].WanderChance;
moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
bool useWanderDB = GetVar<bool>(u"usewanderdb");
if (!useWanderDB) {
const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
if (wanderOverride != 0.0f) {
moveInfo.wanderRadius = wanderOverride;
}
}
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = "";
moveInfo.wanderChance = 0;
moveInfo.wanderRadius = 16;
moveInfo.wanderSpeed = 2.5f;
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
m_Components.insert(std::make_pair(COMPONENT_TYPE_MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance()->GetTable<CDProximityMonitorComponentTable>("ProximityMonitorComponent");
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
m_Components.insert(std::make_pair(COMPONENT_TYPE_PROXIMITY_MONITOR, comp));
}
}
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
});
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (m_Components.size() == 2 && HasComponent(COMPONENT_TYPE_SIMPLE_PHYSICS) && HasComponent(COMPONENT_TYPE_RENDER)) {
goto no_ghosting;
}
/* Filter for ghosting candidates.
*
* Don't ghost moving platforms, until we've got proper syncing for those.
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
* Don't ghost property related objects, as the client expects those to always be loaded.
*/
if (
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
!HasComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY) &&
!HasComponent(COMPONENT_TYPE_MOVING_PLATFORM) &&
!HasComponent(COMPONENT_TYPE_PHANTOM_PHYSICS) &&
!HasComponent(COMPONENT_TYPE_PROPERTY) &&
!HasComponent(COMPONENT_TYPE_RACING_CONTROL) &&
!HasComponent(COMPONENT_TYPE_VEHICLE_PHYSICS)
)
//if (HasComponent(COMPONENT_TYPE_BASE_COMBAT_AI))
{
m_IsGhostingCandidate = true;
}
if (GetLOT() == 6368) {
m_IsGhostingCandidate = true;
}
// Special case for collectibles in Ninjago
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
m_IsGhostingCandidate = true;
}
}
no_ghosting:
TriggerEvent("OnCreate");
if (m_Character) {
auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
auto* levelComponent = GetComponent<LevelProgressionComponent>();
if (controllablePhysicsComponent != nullptr && levelComponent->GetLevel() >= 20) {
controllablePhysicsComponent->SetSpeedMultiplier(525.0f / 500.0f);
}
}
}
bool Entity::operator==(const Entity& other) const {
return other.m_ObjectID == m_ObjectID;
}
bool Entity::operator!=(const Entity& other) const {
return other.m_ObjectID != m_ObjectID;
}
User* Entity::GetParentUser() const {
if (!IsPlayer()) {
return nullptr;
}
return static_cast<const Player*>(this)->GetParentUser();
}
Component* Entity::GetComponent(int32_t componentID) const {
const auto& index = m_Components.find(componentID);
if (index == m_Components.end()) {
return nullptr;
}
return index->second;
}
bool Entity::HasComponent(const int32_t componentId) const {
return m_Components.find(componentId) != m_Components.end();
}
void Entity::AddComponent(const int32_t componentId, Component* component) {
if (HasComponent(componentId)) {
return;
}
m_Components.insert_or_assign(componentId, component);
}
std::vector<ScriptComponent*> Entity::GetScriptComponents() {
std::vector<ScriptComponent*> comps;
for (std::pair<int32_t, void*> p : m_Components) {
if (p.first == COMPONENT_TYPE_SCRIPT) {
comps.push_back(static_cast<ScriptComponent*>(p.second));
}
}
return comps;
}
void Entity::SetProximityRadius(float proxRadius, std::string name) {
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) {
proxMon = new ProximityMonitorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
}
proxMon->SetProximityRadius(proxRadius, name);
}
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) {
proxMon = new ProximityMonitorComponent(this);
m_Components.insert_or_assign(COMPONENT_TYPE_PROXIMITY_MONITOR, proxMon);
}
proxMon->SetProximityRadius(entity, name);
}
void Entity::SetGMLevel(uint8_t value) {
m_GMLevel = value;
if (GetParentUser()) {
Character* character = GetParentUser()->GetLastUsedChar();
if (character) {
character->SetGMLevel(value);
}
}
CharacterComponent* character = GetComponent<CharacterComponent>();
if (character) character->SetGMLevel(value);
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
if (packetType == PACKET_TYPE_CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
if (IsPlayer()) {
std::string name = m_Character != nullptr ? m_Character->GetName() : "Invalid";
outBitStream->Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
}
} else {
const auto& name = GetVar<std::string>(u"npcName");
outBitStream->Write<uint8_t>(uint8_t(name.size()));
for (size_t i = 0; i < name.size(); ++i) {
outBitStream->Write<uint16_t>(name[i]);
}
}
outBitStream->Write<uint32_t>(0); //Time since created on server
const auto& syncLDF = GetVar<std::vector<std::u16string>>(u"syncLDF");
// Only sync for models.
if (m_Settings.size() > 0 && (GetComponent<ModelComponent>() && !GetComponent<PetComponent>())) {
outBitStream->Write1(); //ldf data
RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(m_Settings.size());
for (LDFBaseData* data : m_Settings) {
if (data) {
data->WriteToPacket(&settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
} else if (!syncLDF.empty()) {
std::vector<LDFBaseData*> ldfData;
for (const auto& data : syncLDF) {
ldfData.push_back(GetVarData(data));
}
outBitStream->Write1(); //ldf data
RakNet::BitStream settingStream;
settingStream.Write<uint32_t>(ldfData.size());
for (LDFBaseData* data : ldfData) {
if (data) {
data->WriteToPacket(&settingStream);
}
}
outBitStream->Write(settingStream.GetNumberOfBytesUsed() + 1);
outBitStream->Write<uint8_t>(0); //no compression used
outBitStream->Write(settingStream);
} else {
outBitStream->Write0(); //No ldf data
}
if (m_Trigger != nullptr && m_Trigger->events.size() > 0) {
outBitStream->Write1();
} else {
outBitStream->Write0();
}
if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
outBitStream->Write1();
if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
} else outBitStream->Write0();
outBitStream->Write(m_HasSpawnerNodeID);
if (m_HasSpawnerNodeID) outBitStream->Write(m_SpawnerNodeID);
//outBitStream->Write0(); //Spawner node id
if (m_Scale == 1.0f || m_Scale == 0.0f) outBitStream->Write0();
else {
outBitStream->Write1();
outBitStream->Write(m_Scale);
}
outBitStream->Write0(); //ObjectWorldState
if (m_GMLevel != 0) {
outBitStream->Write1();
outBitStream->Write(m_GMLevel);
} else outBitStream->Write0(); //No GM Level
}
// Only serialize parent / child info should the info be dirty (changed) or if this is the construction of the entity.
outBitStream->Write(m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION);
if (m_IsParentChildDirty || packetType == PACKET_TYPE_CONSTRUCTION) {
m_IsParentChildDirty = false;
outBitStream->Write(m_ParentEntity != nullptr);
if (m_ParentEntity) {
outBitStream->Write(m_ParentEntity->GetObjectID());
outBitStream->Write0();
}
outBitStream->Write(m_ChildEntities.size() > 0);
if (m_ChildEntities.size() > 0) {
outBitStream->Write((uint16_t)m_ChildEntities.size());
for (Entity* child : m_ChildEntities) {
outBitStream->Write((uint64_t)child->GetObjectID());
}
}
}
}
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
/**
* This has to be done in a specific order.
*/
bool destroyableSerialized = false;
bool bIsInitialUpdate = false;
if (packetType == PACKET_TYPE_CONSTRUCTION) bIsInitialUpdate = true;
unsigned int flags = 0;
PossessableComponent* possessableComponent;
if (TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
possessableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ModuleAssemblyComponent* moduleAssemblyComponent;
if (TryGetComponent(COMPONENT_TYPE_MODULE_ASSEMBLY, moduleAssemblyComponent)) {
moduleAssemblyComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ControllablePhysicsComponent* controllablePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS, controllablePhysicsComponent)) {
controllablePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SimplePhysicsComponent* simplePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_SIMPLE_PHYSICS, simplePhysicsComponent)) {
simplePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RigidbodyPhantomPhysicsComponent* rigidbodyPhantomPhysics;
if (TryGetComponent(COMPONENT_TYPE_RIGID_BODY_PHANTOM_PHYSICS, rigidbodyPhantomPhysics)) {
rigidbodyPhantomPhysics->Serialize(outBitStream, bIsInitialUpdate, flags);
}
VehiclePhysicsComponent* vehiclePhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_VEHICLE_PHYSICS, vehiclePhysicsComponent)) {
vehiclePhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
PhantomPhysicsComponent* phantomPhysicsComponent;
if (TryGetComponent(COMPONENT_TYPE_PHANTOM_PHYSICS, phantomPhysicsComponent)) {
phantomPhysicsComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SoundTriggerComponent* soundTriggerComponent;
if (TryGetComponent(COMPONENT_TYPE_SOUND_TRIGGER, soundTriggerComponent)) {
soundTriggerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BuffComponent* buffComponent;
if (TryGetComponent(COMPONENT_TYPE_BUFF, buffComponent)) {
buffComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent)) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
}
if (HasComponent(COMPONENT_TYPE_COLLECTIBLE)) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
outBitStream->Write(m_CollectibleID); // Collectable component
}
PetComponent* petComponent;
if (TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
petComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
CharacterComponent* characterComponent;
if (TryGetComponent(COMPONENT_TYPE_CHARACTER, characterComponent)) {
PossessorComponent* possessorComponent;
if (TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
possessorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
}
LevelProgressionComponent* levelProgressionComponent;
if (TryGetComponent(COMPONENT_TYPE_LEVEL_PROGRESSION, levelProgressionComponent)) {
levelProgressionComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
}
PlayerForcedMovementComponent* playerForcedMovementComponent;
if (TryGetComponent(COMPONENT_TYPE_PLAYER_FORCED_MOVEMENT, playerForcedMovementComponent)) {
playerForcedMovementComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
} else {
// Should never happen, but just to be safe
outBitStream->Write0();
}
characterComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
if (HasComponent(COMPONENT_TYPE_ITEM)) {
outBitStream->Write0();
}
InventoryComponent* inventoryComponent;
if (TryGetComponent(COMPONENT_TYPE_INVENTORY, inventoryComponent)) {
inventoryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ScriptComponent* scriptComponent;
if (TryGetComponent(COMPONENT_TYPE_SCRIPT, scriptComponent)) {
scriptComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SkillComponent* skillComponent;
if (TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent)) {
skillComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BaseCombatAIComponent* baseCombatAiComponent;
if (TryGetComponent(COMPONENT_TYPE_BASE_COMBAT_AI, baseCombatAiComponent)) {
baseCombatAiComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RebuildComponent* rebuildComponent;
if (TryGetComponent(COMPONENT_TYPE_REBUILD, rebuildComponent)) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
destroyableSerialized = true;
rebuildComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
MovingPlatformComponent* movingPlatformComponent;
if (TryGetComponent(COMPONENT_TYPE_MOVING_PLATFORM, movingPlatformComponent)) {
movingPlatformComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
SwitchComponent* switchComponent;
if (TryGetComponent(COMPONENT_TYPE_SWITCH, switchComponent)) {
switchComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
VendorComponent* vendorComponent;
if (TryGetComponent(COMPONENT_TYPE_VENDOR, vendorComponent)) {
vendorComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
BouncerComponent* bouncerComponent;
if (TryGetComponent(COMPONENT_TYPE_BOUNCER, bouncerComponent)) {
bouncerComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ScriptedActivityComponent* scriptedActivityComponent;
if (TryGetComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY, scriptedActivityComponent)) {
scriptedActivityComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ShootingGalleryComponent* shootingGalleryComponent;
if (TryGetComponent(COMPONENT_TYPE_SHOOTING_GALLERY, shootingGalleryComponent)) {
shootingGalleryComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RacingControlComponent* racingControlComponent;
if (TryGetComponent(COMPONENT_TYPE_RACING_CONTROL, racingControlComponent)) {
racingControlComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
LUPExhibitComponent* lupExhibitComponent;
if (TryGetComponent(COMPONENT_TYPE_EXHIBIT, lupExhibitComponent)) {
lupExhibitComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
ModelComponent* modelComponent;
if (TryGetComponent(COMPONENT_TYPE_MODEL, modelComponent)) {
modelComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
RenderComponent* renderComponent;
if (TryGetComponent(COMPONENT_TYPE_RENDER, renderComponent)) {
renderComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
}
if (modelComponent) {
DestroyableComponent* destroyableComponent;
if (TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent) && !destroyableSerialized) {
destroyableComponent->Serialize(outBitStream, bIsInitialUpdate, flags);
destroyableSerialized = true;
}
}
if (HasComponent(COMPONENT_TYPE_ZONE_CONTROL)) {
outBitStream->Write<uint32_t>(0x40000000);
}
// BBB Component, unused currently
// Need to to write0 so that is serialized correctly
// TODO: Implement BBB Component
outBitStream->Write0();
}
void Entity::ResetFlags() {
// Unused
}
void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
//This function should only ever be called from within Character, meaning doc should always exist when this is called.
//Naturally, we don't include any non-player components in this update function.
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
pair.second->UpdateXml(doc);
}
}
void Entity::Update(const float deltaTime) {
uint32_t timerPosition;
timerPosition = 0;
while (timerPosition < m_Timers.size()) {
m_Timers[timerPosition]->Update(deltaTime);
if (m_Timers[timerPosition]->GetTime() <= 0) {
const auto timerName = m_Timers[timerPosition]->GetName();
delete m_Timers[timerPosition];
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
} else {
timerPosition++;
}
}
for (int i = 0; i < m_CallbackTimers.size(); i++) {
m_CallbackTimers[i]->Update(deltaTime);
if (m_CallbackTimers[i]->GetTime() <= 0) {
m_CallbackTimers[i]->GetCallback()();
delete m_CallbackTimers[i];
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
}
}
// Add pending timers to the list of timers so they start next tick.
if (m_PendingTimers.size() > 0) {
for (auto namedTimer : m_PendingTimers) {
m_Timers.push_back(namedTimer);
}
m_PendingTimers.clear();
}
if (IsSleeping()) {
Sleep();
return;
} else {
Wake();
}
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUpdate(this);
}
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
pair.second->Update(deltaTime);
}
if (m_ShouldDestroyAfterUpdate) {
EntityManager::Instance()->DestroyEntity(this->GetObjectID());
}
}
void Entity::OnCollisionProximity(LWOOBJID otherEntity, const std::string& proxName, const std::string& status) {
Entity* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnProximityUpdate(this, other, proxName, status);
}
RocketLaunchpadControlComponent* rocketComp = GetComponent<RocketLaunchpadControlComponent>();
if (!rocketComp) return;
rocketComp->OnProximityUpdate(other, proxName, status);
}
void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return;
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCollisionPhantom(this, other);
}
for (const auto& callback : m_PhantomCollisionCallbacks) {
callback(other);
}
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) {
switchComp->EntityEnter(other);
}
TriggerEvent("OnEnter", other);
// POI system
const auto& poi = GetVar<std::u16string>(u"POI");
if (!poi.empty()) {
auto* missionComponent = other->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
}
}
if (!other->GetIsDead()) {
auto* combat = GetComponent<BaseCombatAIComponent>();
if (combat != nullptr) {
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
if (index != m_TargetsInPhantom.end()) return;
const auto valid = combat->IsEnemy(otherEntity);
if (!valid) return;
m_TargetsInPhantom.push_back(otherEntity);
}
}
}
void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
auto* other = EntityManager::Instance()->GetEntity(otherEntity);
if (!other) return;
TriggerEvent("OnLeave", other);
SwitchComponent* switchComp = GetComponent<SwitchComponent>();
if (switchComp) {
switchComp->EntityLeave(other);
}
const auto index = std::find(m_TargetsInPhantom.begin(), m_TargetsInPhantom.end(), otherEntity);
if (index == m_TargetsInPhantom.end()) return;
m_TargetsInPhantom.erase(index);
}
void Entity::OnFireEventServerSide(Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnFireEventServerSide(this, sender, args, param1, param2, param3);
}
}
void Entity::OnActivityStateChangeRequest(LWOOBJID senderID, int32_t value1, int32_t value2, const std::u16string& stringValue) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnActivityStateChangeRequest(this, senderID, value1, value2, stringValue);
}
}
void Entity::OnCinematicUpdate(Entity* self, Entity* sender, eCinematicEvent event, const std::u16string& pathName,
float_t pathTime, float_t totalTime, int32_t waypoint) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnCinematicUpdate(self, sender, event, pathName, pathTime, totalTime, waypoint);
}
}
void Entity::NotifyObject(Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
GameMessages::SendNotifyObject(GetObjectID(), sender->GetObjectID(), GeneralUtils::ASCIIToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnNotifyObject(this, sender, name, param1, param2);
}
}
void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
for (auto* script : CppScripts::GetEntityScripts(this)) {
script->OnEmoteReceived(this, emote, target);
}
}
void Entity::OnUse(Entity* originator) {
TriggerEvent("OnInteract");
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnUse(this, originator);
}
// component base class when
for (const auto& pair : m_Components) {
if (pair.second == nullptr) continue;
pair.second->OnUse(originator);
}
}
void Entity::OnHitOrHealResult(Entity* attacker, int32_t damage) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHitOrHealResult(this, attacker, damage);
}
}
void Entity::OnHit(Entity* attacker) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnHit(this, attacker);
}
}
void Entity::OnZonePropertyEditBegin() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditBegin(this);
}
}
void Entity::OnZonePropertyEditEnd() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyEditEnd(this);
}
}
void Entity::OnZonePropertyModelEquipped() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelEquipped(this);
}
}
void Entity::OnZonePropertyModelPlaced(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPlaced(this, player);
}
}
void Entity::OnZonePropertyModelPickedUp(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelPickedUp(this, player);
}
}
void Entity::OnZonePropertyModelRemoved(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemoved(this, player);
}
}
void Entity::OnZonePropertyModelRemovedWhileEquipped(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRemovedWhileEquipped(this, player);
}
}
void Entity::OnZonePropertyModelRotated(Entity* player) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnZonePropertyModelRotated(this, player);
}
}
void Entity::OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnMessageBoxResponse(this, sender, button, identifier, userData);
}
}
void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
}
}
void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType) {
if (!m_PlayerIsReadyForUpdates) return;
auto* destroyableComponent = GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr) {
Kill(EntityManager::Instance()->GetEntity(source));
return;
}
auto* possessorComponent = GetComponent<PossessorComponent>();
if (possessorComponent) {
if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
if (mount) possessorComponent->Dismount(mount, true);
}
}
destroyableComponent->Smash(source, killType, deathType);
}
void Entity::Kill(Entity* murderer) {
if (!m_PlayerIsReadyForUpdates) return;
for (const auto& cb : m_DieCallbacks) {
cb();
}
m_DieCallbacks.clear();
//OMAI WA MOU, SHINDERIU
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnDie(this, murderer);
}
if (m_Spawner != nullptr) {
m_Spawner->NotifyOfEntityDeath(m_ObjectID);
}
if (!IsPlayer()) {
EntityManager::Instance()->DestroyEntity(this);
}
const auto& grpNameQBShowBricks = GetVar<std::string>(u"grpNameQBShowBricks");
if (!grpNameQBShowBricks.empty()) {
auto spawners = dZoneManager::Instance()->GetSpawnersByName(grpNameQBShowBricks);
Spawner* spawner = nullptr;
if (!spawners.empty()) {
spawner = spawners[0];
} else {
spawners = dZoneManager::Instance()->GetSpawnersInGroup(grpNameQBShowBricks);
if (!spawners.empty()) {
spawner = spawners[0];
}
}
if (spawner != nullptr) {
spawner->Spawn();
}
}
// Track a player being smashed
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->UpdatePlayerStatistic(TimesSmashed);
}
// Track a player smashing something else
if (murderer != nullptr) {
auto* murdererCharacterComponent = murderer->GetComponent<CharacterComponent>();
if (murdererCharacterComponent != nullptr) {
murdererCharacterComponent->UpdatePlayerStatistic(SmashablesSmashed);
}
}
}
void Entity::AddDieCallback(const std::function<void()>& callback) {
m_DieCallbacks.push_back(callback);
}
void Entity::AddCollisionPhantomCallback(const std::function<void(Entity* target)>& callback) {
m_PhantomCollisionCallbacks.push_back(callback);
}
void Entity::AddRebuildCompleteCallback(const std::function<void(Entity* user)>& callback) const {
auto* rebuildComponent = GetComponent<RebuildComponent>();
if (rebuildComponent != nullptr) {
rebuildComponent->AddRebuildCompleteCallback(callback);
}
}
bool Entity::GetIsDead() const {
DestroyableComponent* dest = GetComponent<DestroyableComponent>();
if (dest && dest->GetArmor() == 0 && dest->GetHealth() == 0) return true;
return false;
}
void Entity::AddLootItem(const Loot::Info& info) {
if (!IsPlayer()) return;
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
droppedLoot.insert(std::make_pair(info.id, info));
}
void Entity::PickupItem(const LWOOBJID& objectID) {
if (!IsPlayer()) return;
InventoryComponent* inv = GetComponent<InventoryComponent>();
if (!inv) return;
CDObjectsTable* objectsTable = CDClientManager::Instance()->GetTable<CDObjectsTable>("Objects");
auto& droppedLoot = static_cast<Player*>(this)->GetDroppedLoot();
for (const auto& p : droppedLoot) {
if (p.first == objectID) {
auto* characterComponent = GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->TrackLOTCollection(p.second.lot);
}
const CDObjects& object = objectsTable->GetByID(p.second.lot);
if (object.id != 0 && object.type == "Powerup") {
CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
for (CDObjectSkills skill : skills) {
CDSkillBehaviorTable* skillBehTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
CDSkillBehavior behaviorData = skillBehTable->GetSkillByID(skill.skillID);
SkillComponent::HandleUnmanaged(behaviorData.behaviorID, GetObjectID());
auto* missionComponent = GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID);
}
}
} else {
inv->AddItem(p.second.lot, p.second.count, eLootSourceType::LOOT_SOURCE_PICKUP, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 1);
}
}
}
droppedLoot.erase(objectID);
}
bool Entity::CanPickupCoins(uint64_t count) {
if (!IsPlayer()) return false;
auto* player = static_cast<Player*>(this);
auto droppedCoins = player->GetDroppedCoins();
if (count > droppedCoins) {
return false;
} else {
player->SetDroppedCoins(droppedCoins - count);
return true;
}
}
void Entity::RegisterCoinDrop(uint64_t count) {
if (!IsPlayer()) return;
auto* player = static_cast<Player*>(this);
auto droppedCoins = player->GetDroppedCoins();
droppedCoins += count;
player->SetDroppedCoins(droppedCoins);
}
void Entity::AddChild(Entity* child) {
m_IsParentChildDirty = true;
m_ChildEntities.push_back(child);
}
void Entity::RemoveChild(Entity* child) {
if (!child) return;
uint32_t entityPosition = 0;
while (entityPosition < m_ChildEntities.size()) {
if (!m_ChildEntities[entityPosition] || (m_ChildEntities[entityPosition])->GetObjectID() == child->GetObjectID()) {
m_IsParentChildDirty = true;
m_ChildEntities.erase(m_ChildEntities.begin() + entityPosition);
} else {
entityPosition++;
}
}
}
void Entity::RemoveParent() {
this->m_ParentEntity = nullptr;
}
void Entity::AddTimer(std::string name, float time) {
EntityTimer* timer = new EntityTimer(name, time);
m_PendingTimers.push_back(timer);
}
void Entity::AddCallbackTimer(float time, std::function<void()> callback) {
EntityCallbackTimer* timer = new EntityCallbackTimer(time, callback);
m_CallbackTimers.push_back(timer);
}
bool Entity::HasTimer(const std::string& name) {
for (auto* timer : m_Timers) {
if (timer->GetName() == name) {
return true;
}
}
return false;
}
void Entity::CancelCallbackTimers() {
for (auto* callback : m_CallbackTimers) {
delete callback;
}
m_CallbackTimers.clear();
}
void Entity::ScheduleKillAfterUpdate(Entity* murderer) {
//if (m_Info.spawner) m_Info.spawner->ScheduleKill(this);
EntityManager::Instance()->ScheduleForKill(this);
if (murderer) m_ScheduleKiller = murderer;
}
void Entity::CancelTimer(const std::string& name) {
for (int i = 0; i < m_Timers.size(); i++) {
if (m_Timers[i]->GetName() == name) {
delete m_Timers[i];
m_Timers.erase(m_Timers.begin() + i);
return;
}
}
}
void Entity::CancelAllTimers() {
/*for (auto timer : m_Timers) {
if (timer) delete timer;
}*/
for (auto* timer : m_Timers) {
delete timer;
}
m_Timers.clear();
for (auto* callBackTimer : m_CallbackTimers) {
delete callBackTimer;
}
m_CallbackTimers.clear();
}
bool Entity::IsPlayer() const {
return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
}
void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
if (m_Trigger != nullptr && m_Trigger->enabled) {
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
if (triggerEvent->eventID == eventID) {
for (LUTriggers::Command* cmd : triggerEvent->commands) {
HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
}
}
}
}
}
// This should probably get it's own triggers class at some point...
void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
std::vector<std::string> argArray;
// Parse args
std::stringstream ssData(args);
std::string token;
char deliminator = ',';
while (std::getline(ssData, token, deliminator)) {
std::string lowerToken;
for (char character : token) {
lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
}
argArray.push_back(lowerToken);
}
std::vector<Entity*> targetEntities;
if (target == "self") targetEntities.push_back(this);
if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
if (optionalTarget) targetEntities.push_back(optionalTarget);
if (targetEntities.size() == 0) return;
for (Entity* targetEntity : targetEntities) {
if (!targetEntity) continue;
if (id == "SetPhysicsVolumeEffect") {
PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
if (!phanPhys) return;
phanPhys->SetPhysicsEffectActive(true);
uint32_t effectType = 0;
if (argArray[0] == "push") effectType = 0;
else if (argArray[0] == "attract") effectType = 1;
else if (argArray[0] == "repulse") effectType = 2;
else if (argArray[0] == "gravity") effectType = 3;
else if (argArray[0] == "friction") effectType = 4;
phanPhys->SetEffectType(effectType);
phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
if (argArray.size() > 4) {
NiPoint3 direction = NiPoint3::ZERO;
GeneralUtils::TryParse<float>(argArray[2], direction.x);
GeneralUtils::TryParse<float>(argArray[3], direction.y);
GeneralUtils::TryParse<float>(argArray[4], direction.z);
phanPhys->SetDirection(direction);
}
if (argArray.size() > 5) {
phanPhys->SetMin(std::stoi(argArray[6]));
phanPhys->SetMax(std::stoi(argArray[7]));
}
if (target == "self") {
EntityManager::Instance()->ConstructEntity(this);
}
} else if (id == "updateMission") {
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
std::string lowerTargetGroup;
for (char character : entry.targetGroup) {
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
}
return (lowerTargetGroup == argArray[4]);
});
for (const CDMissionTasks& task : missionTasks) {
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
if (!missionComponent) continue;
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
}
} else if (id == "fireEvent") {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
}
}
}
}
Entity* Entity::GetOwner() const {
if (m_OwnerOverride != LWOOBJID_EMPTY) {
auto* other = EntityManager::Instance()->GetEntity(m_OwnerOverride);
if (other != nullptr) {
return other->GetOwner();
}
}
return const_cast<Entity*>(this);
}
const NiPoint3& Entity::GetDefaultPosition() const {
return m_DefaultPosition;
}
const NiQuaternion& Entity::GetDefaultRotation() const {
return m_DefaultRotation;
}
float Entity::GetDefaultScale() const {
return m_Scale;
}
void Entity::SetOwnerOverride(const LWOOBJID value) {
m_OwnerOverride = value;
}
bool Entity::GetIsGhostingCandidate() const {
return m_IsGhostingCandidate;
}
int8_t Entity::GetObservers() const {
return m_Observers;
}
void Entity::SetObservers(int8_t value) {
if (value < 0) {
value = 0;
}
m_Observers = value;
}
void Entity::Sleep() {
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->Sleep();
}
}
void Entity::Wake() {
auto* baseCombatAIComponent = GetComponent<BaseCombatAIComponent>();
if (baseCombatAIComponent != nullptr) {
baseCombatAIComponent->Wake();
}
}
bool Entity::IsSleeping() const {
return m_IsGhostingCandidate && m_Observers == 0;
}
const NiPoint3& Entity::GetPosition() const {
if (!this) return NiPoint3::ZERO;
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {
return controllable->GetPosition();
}
auto* phantom = GetComponent<PhantomPhysicsComponent>();
if (phantom != nullptr) {
return phantom->GetPosition();
}
auto* simple = GetComponent<SimplePhysicsComponent>();
if (simple != nullptr) {
return simple->GetPosition();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetPosition();
}
return NiPoint3::ZERO;
}
const NiQuaternion& Entity::GetRotation() const {
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {
return controllable->GetRotation();
}
auto* phantom = GetComponent<PhantomPhysicsComponent>();
if (phantom != nullptr) {
return phantom->GetRotation();
}
auto* simple = GetComponent<SimplePhysicsComponent>();
if (simple != nullptr) {
return simple->GetRotation();
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
if (vehicel != nullptr) {
return vehicel->GetRotation();
}
return NiQuaternion::IDENTITY;
}
void Entity::SetPosition(NiPoint3 position) {
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {
controllable->SetPosition(position);
}
auto* phantom = GetComponent<PhantomPhysicsComponent>();
if (phantom != nullptr) {
phantom->SetPosition(position);
}
auto* simple = GetComponent<SimplePhysicsComponent>();
if (simple != nullptr) {
simple->SetPosition(position);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetPosition(position);
}
EntityManager::Instance()->SerializeEntity(this);
}
void Entity::SetRotation(NiQuaternion rotation) {
auto* controllable = GetComponent<ControllablePhysicsComponent>();
if (controllable != nullptr) {
controllable->SetRotation(rotation);
}
auto* phantom = GetComponent<PhantomPhysicsComponent>();
if (phantom != nullptr) {
phantom->SetRotation(rotation);
}
auto* simple = GetComponent<SimplePhysicsComponent>();
if (simple != nullptr) {
simple->SetRotation(rotation);
}
auto* vehicel = GetComponent<VehiclePhysicsComponent>();
if (vehicel != nullptr) {
vehicel->SetRotation(rotation);
}
EntityManager::Instance()->SerializeEntity(this);
}
bool Entity::GetBoolean(const std::u16string& name) const {
return GetVar<bool>(name);
}
int32_t Entity::GetI32(const std::u16string& name) const {
return GetVar<int32_t>(name);
}
int64_t Entity::GetI64(const std::u16string& name) const {
return GetVar<int64_t>(name);
}
void Entity::SetBoolean(const std::u16string& name, const bool value) {
SetVar(name, value);
}
void Entity::SetI32(const std::u16string& name, const int32_t value) {
SetVar(name, value);
}
void Entity::SetI64(const std::u16string& name, const int64_t value) {
SetVar(name, value);
}
bool Entity::HasVar(const std::u16string& name) const {
for (auto* data : m_Settings) {
if (data->GetKey() == name) {
return true;
}
}
return false;
}
uint16_t Entity::GetNetworkId() const {
return m_NetworkID;
}
void Entity::SetNetworkId(const uint16_t id) {
m_NetworkID = id;
}
std::vector<LWOOBJID>& Entity::GetTargetsInPhantom() {
std::vector<LWOOBJID> valid;
// Clean up invalid targets, like disconnected players
for (auto i = 0u; i < m_TargetsInPhantom.size(); ++i) {
const auto id = m_TargetsInPhantom.at(i);
auto* entity = EntityManager::Instance()->GetEntity(id);
if (entity == nullptr) {
continue;
}
valid.push_back(id);
}
m_TargetsInPhantom = valid;
return m_TargetsInPhantom;
}
void Entity::SendNetworkVar(const std::string& data, const SystemAddress& sysAddr) {
GameMessages::SendSetNetworkScriptVar(this, sysAddr, data);
}
LDFBaseData* Entity::GetVarData(const std::u16string& name) const {
for (auto* data : m_Settings) {
if (data == nullptr) {
continue;
}
if (data->GetKey() != name) {
continue;
}
return data;
}
return nullptr;
}
std::string Entity::GetVarAsString(const std::u16string& name) const {
auto* data = GetVarData(name);
if (data == nullptr) {
return "";
}
return data->GetValueAsString();
}
void Entity::Resurrect() {
if (IsPlayer()) {
GameMessages::SendResurrect(this);
}
}
void Entity::AddToGroup(const std::string& group) {
if (std::find(m_Groups.begin(), m_Groups.end(), group) == m_Groups.end()) {
m_Groups.push_back(group);
}
}
void Entity::RetroactiveVaultSize() {
auto inventoryComponent = GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto itemsVault = inventoryComponent->GetInventory(eInventoryType::VAULT_ITEMS);
auto modelVault = inventoryComponent->GetInventory(eInventoryType::VAULT_MODELS);
if (itemsVault->GetSize() == modelVault->GetSize()) return;
modelVault->SetSize(itemsVault->GetSize());
}