DarkflameServer/dScripts/LegoDieRoll.cpp
2021-12-15 14:44:10 -06:00

43 lines
1.2 KiB
C++

#include "LegoDieRoll.h"
#include "Entity.h"
#include "dLogger.h"
#include "GameMessages.h"
void LegoDieRoll::OnStartup(Entity* self) {
self->AddTimer("DoneRolling", 10.0f);
self->AddTimer("ThrowDice", LegoDieRoll::animTime);
}
void LegoDieRoll::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "DoneRolling") {
self->Smash(self->GetObjectID(), SILENT);
}
else if (timerName == "ThrowDice") {
int dieRoll = GeneralUtils::GenerateRandomNumber<int>(1, 6);
switch (dieRoll)
{
case 1:
GameMessages::SendPlayAnimation(self, u"roll-die-1");
break;
case 2:
GameMessages::SendPlayAnimation(self, u"roll-die-2");
break;
case 3:
GameMessages::SendPlayAnimation(self, u"roll-die-3");
break;
case 4:
GameMessages::SendPlayAnimation(self, u"roll-die-4");
break;
case 5:
GameMessages::SendPlayAnimation(self, u"roll-die-5");
break;
case 6:
GameMessages::SendPlayAnimation(self, u"roll-die-6");
break;
default:
Game::logger->LogDebug("LegoDieRoll", "Invalid animation: roll-die-%i\n", dieRoll);
break;
}
}
}