DarkflameServer/dScripts/02_server/Map/NT/NtImagimeterVisibility.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

13 lines
466 B
C++

#include "NtImagimeterVisibility.h"
#include "GameMessages.h"
#include "Entity.h"
#include "Character.h"
#include "ePlayerFlag.h"
void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
auto* character = target->GetCharacter();
if (character) character->SetPlayerFlag(ePlayerFlag::NT_PLINTH_REBUILD, true);
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
}