DarkflameServer/dGame/dBehaviors/HealBehavior.cpp
2024-06-02 15:43:35 +02:00

45 lines
1.2 KiB
C++

#include "HealBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "Logger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
LOG("Failed to find entity for (%llu)!", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (destroyable == nullptr) {
LOG("Failed to find destroyable component for %(llu)!", branch.target);
return;
}
auto maxHealth = destroyable->GetMaxHealth();
// 1 health is 5% of the max health, minimum of 5 health
auto health = static_cast<int32_t>(maxHealth * 0.05f) * this->m_health;
health = std::max(5u, health);
destroyable->Heal(health);
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void HealBehavior::Load() {
this->m_health = GetInt("health");
}