DarkflameServer/dGame/AdditionalItemData.h
2024-06-02 09:53:56 +02:00

42 lines
739 B
C++

#pragma once
#include <cstdint>
#include "ModifierName.h"
#include "ModifierInstance.h"
#include "json.hpp"
class Item;
namespace nejlika
{
class AdditionalItemData
{
public:
AdditionalItemData() = default;
AdditionalItemData(Item* item);
AdditionalItemData(const nlohmann::json& json);
nlohmann::json ToJson() const;
void Load(const nlohmann::json& json);
void Save(Item* item);
void RollModifiers(Item* item, int32_t level);
const std::vector<ModifierName>& GetModifierNames() const { return modifierNames; }
const std::vector<ModifierInstance>& GetModifierInstances() const { return modifierInstances; }
private:
std::vector<ModifierName> modifierNames;
std::vector<ModifierInstance> modifierInstances;
};
}