Files
DarkflameServer/dGame/dComponents/RocketLandingComponent.h
2026-10-01 07:15:54 -05:00

18 lines
583 B
C++

#ifndef ROCKETLANDINGCOMPONENT_H
#define ROCKETLANDINGCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Rocket landing, as the client's LWORocketAnimationControlComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class RocketLandingComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LANDING;
RocketLandingComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // ROCKETLANDINGCOMPONENT_H