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DarkflameServer/dGame/dComponents/PlatformBoundaryComponent.h
2026-10-01 06:46:20 -05:00

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566 B
C++

#ifndef PLATFORMBOUNDARYCOMPONENT_H
#define PLATFORMBOUNDARYCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A moving platform's boundary, as the client's LWOPlatformBoundaryComponent; the server sends nothing for it.
*/
class PlatformBoundaryComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PLATFORM_BOUNDARY;
PlatformBoundaryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // PLATFORMBOUNDARYCOMPONENT_H