DarkflameServer/dGame/ModifierRarity.cpp
2024-06-02 09:53:56 +02:00

31 lines
658 B
C++

#include "ModifierRarity.h"
#include <unordered_map>
using namespace nejlika;
namespace
{
const std::unordered_map<ModifierRarity, std::string> colorMap = {
{ModifierRarity::Common, "#FFFFFF"},
{ModifierRarity::Uncommon, "#B5AC15"},
{ModifierRarity::Rare, "#3EEA4A"},
{ModifierRarity::Epic, "#2F83C1"},
{ModifierRarity::Legendary, "#852DCA"},
{ModifierRarity::Relic, "#00FFFF"}
};
}
const std::string& nejlika::ModifierRarityHelper::GetModifierRarityColor(ModifierRarity rarity)
{
const auto color = colorMap.find(rarity);
if (color != colorMap.end()) {
return color->second;
}
static const std::string white = "#FFFFFF";
return white;
}