DarkflameServer/dGame/dBehaviors/AttackDelayBehavior.cpp
David Markowitz 2fdcf62ec6
Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
2022-12-19 14:52:00 -06:00

57 lines
1.7 KiB
C++

#include "AttackDelayBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "Game.h"
#include "dLogger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream->Read(handle)) {
Game::logger->Log("AttackDelayBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch, m_ignoreInterrupts);
}
}
void AttackDelayBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream->Write(handle);
context->foundTarget = true;
for (auto i = 0u; i < this->m_numIntervals; ++i) {
const auto multiple = static_cast<float>(i + 1);
context->SyncCalculation(handle, this->m_delay * multiple, this, branch, m_ignoreInterrupts);
}
}
void AttackDelayBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void AttackDelayBehavior::SyncCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
PlayFx(u"cast", context->originator);
this->m_action->Calculate(context, bitStream, branch);
}
void AttackDelayBehavior::Load() {
this->m_numIntervals = GetInt("num_intervals");
this->m_action = GetAction("action");
this->m_delay = GetFloat("delay");
this->m_ignoreInterrupts = GetBoolean("ignore_interrupts");
if (this->m_numIntervals == 0) {
this->m_numIntervals = 1;
}
}