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https://github.com/DarkflameUniverse/DarkflameServer.git
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dc29f5962d
Tested that worlds still load data as expected. Had no use being a singleton anyways.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef __GAMEDEPENDENCIES__H__
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#define __GAMEDEPENDENCIES__H__
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#include "Game.h"
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#include "Logger.h"
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#include "dServer.h"
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#include "CDClientManager.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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#include "dConfig.h"
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#include <gtest/gtest.h>
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class dZoneManager;
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class AssetManager;
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class dServerMock : public dServer {
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RakNet::BitStream* sentBitStream = nullptr;
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public:
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dServerMock() {};
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~dServerMock() {};
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RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
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void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = bitStream; };
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};
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class GameDependenciesTest : public ::testing::Test {
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protected:
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void SetUpDependencies() {
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info.pos = NiPoint3Constant::ZERO;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.scale = 1.0f;
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info.spawner = nullptr;
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info.lot = 999;
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Game::logger = new Logger("./testing.log", true, true);
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Game::server = new dServerMock();
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Game::config = new dConfig("worldconfig.ini");
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Game::entityManager = new EntityManager();
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// Create a CDClientManager instance and load from defaults
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CDClientManager::LoadValuesFromDefaults();
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}
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void TearDownDependencies() {
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if (Game::server) delete Game::server;
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if (Game::entityManager) delete Game::entityManager;
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if (Game::logger) {
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Game::logger->Flush();
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delete Game::logger;
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}
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if (Game::config) delete Game::config;
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}
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EntityInfo info{};
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};
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#endif //!__GAMEDEPENDENCIES__H__
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