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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
12 lines
684 B
C++
12 lines
684 B
C++
#include "MergeStripsMessage.h"
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MergeStripsMessage::MergeStripsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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sourceActionContext = ActionContext(arguments, "srcStateID", "srcStripID");
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destinationActionContext = ActionContext(arguments, "dstStateID", "dstStripID");
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dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex");
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Game::logger->LogDebug("MergeStripsMessage", "srcstripId %i dststripId %i srcstateId %i dststateId %i dstactionIndex %i behaviorId %i", sourceActionContext.GetStripId(), destinationActionContext.GetStripId(), sourceActionContext.GetStateId(), destinationActionContext.GetStateId(), dstActionIndex, behaviorId);
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}
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