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4fe335cc66
* Update AMFDeserializeTests.cpp Redo Amf3 functionality Overhaul the whole thing due to it being outdated and clunky to use Sometimes you want to keep the value Update AMFDeserializeTests.cpp * Fix enum and constructors Correct enum to a class and simplify names. Add a proper default constructor * Update MasterServer.cpp * Fix bugs and add more tests * Refactor: AMF with templates in mind - Remove hard coded bodge - Use templates and generics to allow for much looser typing and strengthened implementation - Move code into header only implementation for portability Refactor: Convert AMF implementation to templates - Rip out previous implementation - Remove all extraneous terminology - Add proper overloads for all types of inserts - Fix up tests and codebase * Fix compiler errors * Check for null first * Add specialization for const char* * Update tests for new template specialization * Switch BitStream to use references * Rename files * Check enum bounds on deserialize I did this on a phone
25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
#include "AddStripMessage.h"
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#include "Action.h"
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AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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position = StripUiPosition(arguments);
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auto* strip = arguments->GetArray("strip");
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if (!strip) return;
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auto* actions = strip->GetArray("actions");
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if (!actions) return;
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for (uint32_t actionNumber = 0; actionNumber < actions->GetDense().size(); actionNumber++) {
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auto* actionValue = actions->GetArray(actionNumber);
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if (!actionValue) continue;
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actionsToAdd.push_back(Action(actionValue));
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Game::logger->LogDebug("AddStripMessage", "xPosition %f yPosition %f stripId %i stateId %i behaviorId %i t %s valueParameterName %s valueParameterString %s valueParameterDouble %f", position.GetX(), position.GetY(), actionContext.GetStripId(), actionContext.GetStateId(), behaviorId, actionsToAdd.back().GetType().c_str(), actionsToAdd.back().GetValueParameterName().c_str(), actionsToAdd.back().GetValueParameterString().c_str(), actionsToAdd.back().GetValueParameterDouble());
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}
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Game::logger->Log("AddStripMessage", "number of actions %i", actionsToAdd.size());
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}
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