Files
DarkflameServer/dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp
2026-06-21 20:57:09 -07:00

51 lines
1.4 KiB
C++

#include "CountdownDestroyAI.h"
#include "BaseCombatAIComponent.h"
#include "ScriptComponent.h"
void CountdownDestroyAI::OnStartup(Entity* self) {
CountdownStartup(*self);
auto* scriptComp = self->GetComponent<ScriptComponent>();
if (scriptComp) scriptComp->RegisterMsg(this, &CountdownDestroyAI::OnNotifyCombatAIStateChange);
}
void CountdownDestroyAI::CountdownStartup(Entity& self) {
auto suicideTimer = self.GetVar<float>(u"suicideTimer");
if (suicideTimer == 0.0f) suicideTimer = 60;
self.AddTimer("Dead", suicideTimer);
}
void CountdownDestroyAI::OnHit(Entity* self, Entity* attacker) {
if (!self->GetVar<bool>(u"ShouldBeDead")) return;
self->CancelTimer("IsBeingAttacked");
self->AddTimer("Dead", 5.0f);
}
void CountdownDestroyAI::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Dead") {
self->SetVar<bool>(u"ShouldBeDead", true);
if (self->GetVar<bool>(u"Busy")) {
self->AddTimer("IsBeingAttacked", 5.0f);
} else {
self->Smash();
}
} else if (timerName == "IsBeingAttacked") {
self->Smash();
}
}
bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& notifyMsg) {
const auto curState = notifyMsg.newState;
if (curState == AiState::dead) return true;
if (curState == AiState::aggro) {
self.SetVar(u"Busy", true);
} else {
self.SetVar(u"Busy", false);
if (self.GetVar<bool>(u"ShouldBeDead")) {
self.Smash();
}
}
return true;
}