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Have fun!
29 lines
640 B
C++
29 lines
640 B
C++
/*
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* Darkflame Universe
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* Copyright 2018
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*/
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#ifndef GAMEMESSAGEHANDLER_H
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#define GAMEMESSAGEHANDLER_H
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#include "RakNetTypes.h"
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#include "dMessageIdentifiers.h"
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#include "dCommonVars.h"
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#include <iostream>
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#include <sstream>
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#include <iomanip>
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#include <unordered_map>
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#include "BitStream.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "GameMessages.h"
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#include "../dDatabase/CDClientDatabase.h"
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namespace GameMessageHandler {
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void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
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};
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#endif // GAMEMESSAGEHANDLER_H
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