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0545adfac3
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152 lines
3.7 KiB
C++
152 lines
3.7 KiB
C++
#pragma once
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// Custom Classes
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#include "NiPoint3.h"
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/*!
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\file NiQuaternion.hpp
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\brief Defines a quaternion in space in WXYZ coordinates
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*/
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class NiQuaternion;
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typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
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//! A class that defines a rotation in space
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class NiQuaternion {
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public:
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float w; //!< The w coordinate
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float x; //!< The x coordinate
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float y; //!< The y coordinate
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float z; //!< The z coordinate
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//! The initializer
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NiQuaternion(void);
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//! The initializer
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/*!
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\param w The w coordinate
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\param x The x coordinate
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\param y The y coordinate
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\param z The z coordinate
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*/
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NiQuaternion(float w, float x, float y, float z);
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//! Destructor
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~NiQuaternion(void);
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// MARK: Constants
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static const NiQuaternion IDENTITY; //!< Quaternion(1, 0, 0, 0)
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// MARK: Setters / Getters
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//! Gets the W coordinate
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/*!
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\return The w coordinate
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*/
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float GetW(void) const;
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//! Sets the W coordinate
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/*!
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\param w The w coordinate
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*/
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void SetW(float w);
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//! Gets the X coordinate
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/*!
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\return The x coordinate
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*/
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float GetX(void) const;
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//! Sets the X coordinate
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/*!
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\param x The x coordinate
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*/
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void SetX(float x);
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//! Gets the Y coordinate
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/*!
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\return The y coordinate
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*/
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float GetY(void) const;
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//! Sets the Y coordinate
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/*!
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\param y The y coordinate
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*/
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void SetY(float y);
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//! Gets the Z coordinate
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/*!
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\return The z coordinate
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*/
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float GetZ(void) const;
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//! Sets the Z coordinate
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/*!
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\param z The z coordinate
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*/
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void SetZ(float z);
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// MARK: Member Functions
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//! Returns the forward vector from the quaternion
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/*!
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\return The forward vector of the quaternion
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*/
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Vector3 GetForwardVector(void) const;
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//! Returns the up vector from the quaternion
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/*!
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\return The up vector fo the quaternion
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*/
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Vector3 GetUpVector(void) const;
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//! Returns the right vector from the quaternion
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/*!
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\return The right vector of the quaternion
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*/
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Vector3 GetRightVector(void) const;
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Vector3 GetEulerAngles() const;
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// MARK: Operators
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//! Operator to check for equality
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bool operator==(const NiQuaternion& rot) const;
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//! Operator to check for inequality
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bool operator!=(const NiQuaternion& rot) const;
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// MARK: Helper Functions
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//! Look from a specific point in space to another point in space (Y-locked)
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/*!
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\param sourcePoint The source location
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\param destPoint The destination location
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\return The Quaternion with the rotation towards the destination
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*/
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static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
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//! Look from a specific point in space to another point in space
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/*!
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\param sourcePoint The source location
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\param destPoint The destination location
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\return The Quaternion with the rotation towards the destination
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*/
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static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
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//! Creates a Quaternion from a specific axis and angle relative to that axis
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/*!
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\param axis The axis that is used
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\param angle The angle relative to this axis
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\return A quaternion created from the axis and angle
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*/
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static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
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static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
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};
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