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The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE, _CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK, GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse, eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet. Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
15 lines
426 B
CMake
15 lines
426 B
CMake
SET(DNET_TESTS
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"ChatPacketsTests.cpp"
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"GuildPacketsTests.cpp"
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"CommonAuthPacketsTests.cpp"
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"MasterPacketsTests.cpp"
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"ServerTrafficTests.cpp"
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"WorldPacketsTests.cpp")
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# Get the folder name and prepend it to the files above
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get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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list(TRANSFORM DNET_TESTS PREPEND "${thisFolderName}/")
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# Export to parent scope
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set(DNET_TESTS ${DNET_TESTS} PARENT_SCOPE)
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