Files
DarkflameServer/dGame/dComponents/SpringpadComponent.h
Aaron Kimbrell 912f5998ae feat(entity): the client's spring pad component (41)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:03:00 -05:00

18 lines
541 B
C++

#ifndef SPRINGPADCOMPONENT_H
#define SPRINGPADCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Spring pad, as the client's LWOSpringpadComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class SpringpadComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SPRINGPAD;
SpringpadComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SPRINGPADCOMPONENT_H