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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
575 B
C++
16 lines
575 B
C++
#ifndef BASERACINGCONTROLCOMPONENT_H
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#define BASERACINGCONTROLCOMPONENT_H
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#include "ActivityComponent.h"
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/**
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* The base of the racing controls, as the client's LWOBaseRacingControlComponent: an activity component that racing
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* control (71) and gate rush control (103) are built on (its function table extends the activity component's).
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*/
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class BaseRacingControlComponent : public ActivityComponent {
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protected:
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BaseRacingControlComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {}
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};
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#endif // BASERACINGCONTROLCOMPONENT_H
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