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DownloadPropertyData sent the same zonePosition (548, 406, 178) and a maxBuildHeight of 128 for every property. Both now come from the property's PropertyTemplate row (zoneX/zoneY/zoneZ, maxBuildHeight), the same row the template ID, vendor map and spawn name already come from. A map with no row still sends the old values. Live rows: Avant Gardens small (1150) keeps 548/406/178 and 128; Avant Gardens medium (1151) is 428/413/82 with a build height of 256; the Nimbus Station (1250, 1251), Gnarled Forest (1350) and Forbidden Valley (1450) properties get their own positions with 128. Check in game: on the medium Avant Gardens property (1151) models can be placed higher than before (up to 256), and on the small one (1150) the limit is unchanged; on the other worlds' properties the property screens (plaque, news/claim UI) still show and building works as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include "CDPropertyTemplateTable.h"
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namespace {
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CDPropertyTemplate defaultEntry{};
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};
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void CDPropertyTemplateTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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size_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PropertyTemplate;");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM PropertyTemplate;");
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while (!tableData.eof()) {
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auto entry = CDPropertyTemplate{
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static_cast<uint32_t>(tableData.getIntField("id", -1)),
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static_cast<uint32_t>(tableData.getIntField("mapID", -1)),
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static_cast<uint32_t>(tableData.getIntField("vendorMapID", -1)),
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tableData.getStringField("spawnName", ""),
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tableData.getFloatField("zoneX", 548.0f),
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tableData.getFloatField("zoneY", 406.0f),
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tableData.getFloatField("zoneZ", 178.0f),
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tableData.getFloatField("maxBuildHeight", 128.0f)
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};
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entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDPropertyTemplate CDPropertyTemplateTable::GetByMapID(uint32_t mapID) {
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for (const auto& entry : GetEntries()) {
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if (entry.mapID == mapID)
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return entry;
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}
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return defaultEntry;
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}
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