mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-11 18:48:26 +00:00
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
#include "GfBanana.h"
|
|
|
|
#include "Entity.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityInfo.h"
|
|
#include "EntityManager.h"
|
|
#include "dConfig.h"
|
|
|
|
#include "GeneralUtils.h"
|
|
|
|
void GfBanana::SpawnBanana(Entity* self) {
|
|
auto position = self->GetPosition();
|
|
const auto rotation = self->GetRotation();
|
|
|
|
position.y += 12;
|
|
position.x -= QuatUtils::Right(rotation).x * 5;
|
|
position.z -= QuatUtils::Right(rotation).z * 5;
|
|
|
|
EntityInfo info{};
|
|
|
|
info.pos = position;
|
|
info.rot = rotation;
|
|
info.lot = 6909;
|
|
info.spawnerID = self->GetObjectID();
|
|
|
|
auto* entity = Game::entityManager->CreateEntity(info);
|
|
|
|
Game::entityManager->ConstructEntity(entity);
|
|
|
|
self->SetVar(u"banana", entity->GetObjectID());
|
|
|
|
entity->AddDieCallback([self]() {
|
|
self->SetVar(u"banana", LWOOBJID_EMPTY);
|
|
|
|
self->AddTimer("bananaTimer", 30);
|
|
});
|
|
}
|
|
|
|
void GfBanana::OnStartup(Entity* self) {
|
|
SpawnBanana(self);
|
|
}
|
|
|
|
void GfBanana::OnHit(Entity* self, Entity* attacker) {
|
|
auto* destroyable = self->GetComponent<DestroyableComponent>();
|
|
|
|
destroyable->SetHealth(9999);
|
|
|
|
const auto bananaId = self->GetVar<LWOOBJID>(u"banana");
|
|
|
|
if (bananaId == LWOOBJID_EMPTY) {
|
|
if (GeneralUtils::GenerateRandomNumber<short>(1, 100) == 100 && self->GetVar<LWOOBJID>(u"apeId") == LWOOBJID_EMPTY && Game::config->GetValue("angry_apes") == "1") {
|
|
// ape appears if you hurt the trees feeling while it has no banana
|
|
|
|
// play fx effect
|
|
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake-bridge", self->GetObjectID(), 100.0f);
|
|
|
|
auto position = self->GetPosition();
|
|
auto rotation = QuatUtils::LookAt(self->GetPosition(), position);
|
|
|
|
EntityInfo info {};
|
|
|
|
info.pos = position;
|
|
info.rot = rotation;
|
|
info.lot = m_GorillaLOT;
|
|
info.spawner = nullptr;
|
|
info.spawnerID = self->GetObjectID();
|
|
info.spawnerNodeID = 0;
|
|
|
|
auto* entity = Game::entityManager->CreateEntity(info);
|
|
|
|
Game::entityManager->ConstructEntity(entity, UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
self->SetVar<LWOOBJID>(u"apeId", entity->GetObjectID());
|
|
|
|
self->AddTimer("apeTimer", 10);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto* bananaEntity = Game::entityManager->GetEntity(bananaId);
|
|
|
|
if (bananaEntity == nullptr) {
|
|
self->SetVar(u"banana", LWOOBJID_EMPTY);
|
|
|
|
self->AddTimer("bananaTimer", 30);
|
|
|
|
return;
|
|
}
|
|
|
|
auto bananaFloor = (bananaEntity->GetPosition() - NiPoint3Constant::UNIT_Y * 8);
|
|
bananaEntity->SetPosition(bananaFloor);
|
|
|
|
auto* bananaDestroyable = bananaEntity->GetComponent<DestroyableComponent>();
|
|
bananaDestroyable->SetHealth(0);
|
|
bananaDestroyable->Smash(attacker->GetObjectID());
|
|
|
|
Game::entityManager->SerializeEntity(self);
|
|
}
|
|
|
|
void GfBanana::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "bananaTimer") {
|
|
SpawnBanana(self);
|
|
} else if (timerName == "apeTimer") {
|
|
if (self->GetVar<LWOOBJID>(u"apeId") == LWOOBJID_EMPTY) return;
|
|
|
|
auto entity = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"apeId"));
|
|
|
|
if (entity) {
|
|
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(self, u"camshake-bridge", self->GetObjectID(), 100.0f);
|
|
entity->GetComponent<DestroyableComponent>()->Smash(self->GetObjectID(), eKillType::SILENT); // to destroy the anchor too
|
|
Game::entityManager->DestroyEntity(entity);
|
|
}
|
|
self->SetVar(u"apeId", LWOOBJID_EMPTY);
|
|
}
|
|
}
|