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DarkflameServer/dGame/dComponents/PropertyPlaqueComponent.h
2026-10-01 07:23:03 -05:00

18 lines
583 B
C++

#ifndef PROPERTYPLAQUECOMPONENT_H
#define PROPERTYPLAQUECOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Property plaque, as the client's LoadPropertyPlaqueComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class PropertyPlaqueComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_PLAQUE;
PropertyPlaqueComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // PROPERTYPLAQUECOMPONENT_H