Files
DarkflameServer/dScripts/02_server/Map/njhub/CavePrisonCage.cpp
Aaron Kimbrell 7f62425456 fix(njhub): a built counterweight goes down by itself, and the scripts hear it arrive
Live (the Frakjaw battle captures, LOT 16141): when its quick build completes the simple mover is serialized waiting at waypoint 0 (9) and about 0.1 s later travelling (2); it stops at its end without a serialization. That is the client's LWOPlatform, active once the quick build is complete (SendMessage 0x00bdc930), waiting the shortest wait and setting off (RunPlatform 0x00c86e10). L_CAVE_PRISON_CAGE and L_MONASTERY_BOSS_INSTANCE_SERVER never send it: they ask to be told of its PlatformAtLastWaypoint, and act then.

So the simple mover sets off when it is built, the cave prison's button goes down when the counterweight arrives instead of when it is built, and Frakjaw is hit when it arrives (0.1 s and the row's 1 s after the build) instead of on a 0.5 s timer with a counterweight that never moved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:14:45 -06:00

218 lines
6.1 KiB
C++

#include "CavePrisonCage.h"
#include "EntityManager.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "ObjectMessages.h"
#include "Character.h"
#include "dZoneManager.h"
#include "RenderComponent.h"
#include "MovingPlatformComponent.h"
void CavePrisonCage::OnStartup(Entity* self) {
const auto& myNum = self->GetVar<std::u16string>(u"myNumber");
if (myNum.empty()) {
return;
}
const auto spawners = Game::zoneManager->GetSpawnersByName("PrisonCounterweight_0" + GeneralUtils::UTF16ToWTF8(myNum));
if (spawners.empty()) return;
auto* spawner = spawners[0];
self->SetVar<Spawner*>(u"CWSpawner", spawner);
Setup(self, spawner);
}
void CavePrisonCage::Setup(Entity* self, Spawner* spawner) {
if (!spawner) return;
SpawnCounterweight(self, spawner);
NiPoint3 mypos = self->GetPosition();
NiQuaternion myrot = self->GetRotation();
mypos.y += 1.5;
mypos.z -= 0.5;
EntityInfo info{};
info.lot = m_Villagers[self->GetVarAs<int32_t>(u"myNumber") - 1];
info.pos = mypos;
info.rot = myrot;
info.spawnerID = self->GetObjectID();
// Spawn the villager inside the jail
auto* entity = Game::entityManager->CreateEntity(info);
// Save the villeger ID
self->SetVar<LWOOBJID>(u"villager", entity->GetObjectID());
// Construct the entity
Game::entityManager->ConstructEntity(entity);
}
void CavePrisonCage::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
if (state != eQuickBuildState::RESETTING) {
return;
}
auto* spawner = self->GetVar<Spawner*>(u"CWSpawner");
if (spawner == nullptr) {
return;
}
spawner->Reset();
SpawnCounterweight(self, spawner);
}
void CavePrisonCage::SpawnCounterweight(Entity* self, Spawner* spawner) {
if (!spawner) return;
spawner->Reset();
auto* counterweight = spawner->Spawn();
self->SetVar<LWOOBJID>(u"Counterweight", counterweight->GetObjectID());
auto* quickBuildComponent = counterweight->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr) {
quickBuildComponent->AddQuickBuildStateCallback([this, self](eQuickBuildState state) {
OnQuickBuildNotifyState(self, state);
});
quickBuildComponent->AddQuickBuildCompleteCallback([this, self](Entity* user) {
// Save the userID as Builder
self->SetVar<LWOOBJID>(u"Builder", user->GetObjectID());
});
}
// L_CAVE_PRISON_CAGE (notifyPlatformAtLastWaypoint): the built counterweight, a simple mover (MovingPlatforms row
// 41) that sets off by itself when its quick build completes, has gone down to the end of its path
auto* const platform = counterweight->GetComponent<MovingPlatformComponent>();
if (platform) {
platform->AddPlatformAtLastWaypointCallback([this, self]() {
// Get the button and make sure it still exists
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
if (button == nullptr) {
return;
}
// Play the 'down' animation on the button
RenderComponent::PlayAnimation(button, u"down");
// Setup a timer named 'buttonGoingDown' to be triggered in 5 seconds
self->AddTimer("buttonGoingDown", 5.0f);
});
}
if (self->GetVar<LWOOBJID>(u"Button")) {
return;
}
GetButton(self);
}
void CavePrisonCage::GetButton(Entity* self) {
const auto buttons = Game::entityManager->GetEntitiesInGroup("PrisonButton_0" + std::to_string(self->GetVarAs<int32_t>(u"myNumber")));
if (buttons.size() == 0) {
// Try again in 0.5 seconds
self->AddCallbackTimer(0.5, [this, self]() {
GetButton(self);
});
return;
}
auto* button = buttons[0];
self->SetVar<LWOOBJID>(u"Button", button->GetObjectID());
}
void CavePrisonCage::OnTimerDone(Entity* self, std::string timerName) {
// the anim of the button down is over
if (timerName == "buttonGoingDown") {
// Play the 'up' animation
RenderComponent::PlayAnimation(self, u"up");
// Setup a timer named 'CageOpen' to be triggered in 1 second
self->AddTimer("CageOpen", 1.0f);
} else if (timerName == "CageOpen") {
// play the idle open anim
RenderComponent::PlayAnimation(self, u"idle-up");
// Get the villeger
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
if (villager == nullptr) {
return;
}
GameMessages::NotifyClientObject(villager->GetObjectID(), u"TimeToChat", 0, 0, LWOOBJID_EMPTY, "").Send(UNASSIGNED_SYSTEM_ADDRESS);
// Get the builder and make sure it still exists
auto* builder = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Builder"));
if (builder == nullptr) {
return;
}
const auto flagNum = 2020 + self->GetVarAs<int32_t>(u"myNumber");
// Set the flag on the builder character
auto* const character = builder->GetCharacter();
if (character) character->SetPlayerFlag(flagNum, true);
// Setup a timer named 'VillagerEscape' to be triggered in 5 seconds
self->AddTimer("VillagerEscape", 5.0f);
} else if (timerName == "VillagerEscape") {
// Get the villeger and make sure it still exists
auto* villager = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"villager"));
if (villager == nullptr) {
return;
}
// Kill the villager
villager->Kill();
// Setup a timer named 'SmashCounterweight' to be triggered in 2 seconds
self->AddTimer("SmashCounterweight", 2.0f);
} else if (timerName == "SmashCounterweight") {
// Get the counterweight and make sure it still exists
auto* counterweight = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Counterweight"));
if (counterweight == nullptr) {
return;
}
// Smash the counterweight
counterweight->Smash();
// Get the button and make sure it still exists
auto* button = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"Button"));
if (button == nullptr) {
return;
}
// Play the 'up' animation on the button
RenderComponent::PlayAnimation(button, u"up");
// Setup a timer named 'CageClosed' to be triggered in 1 second
self->AddTimer("CageClosed", 1.0f);
} else if (timerName == "CageClosed") {
// play the idle closed anim
RenderComponent::PlayAnimation(self, u"idle");
// Setup a timer named 'ResetPrison' to be triggered in 10 seconds
self->AddTimer("ResetPrison", 10.0f);
} else if (timerName == "ResetPrison") {
Setup(self, self->GetVar<Spawner*>(u"CWSpawner"));
}
}