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Live's 28th sale to a full buyback removed the oldest item, then sent MoveItemInInventory (inventory 11, VENDOR_BUYBACK) for each of the 26 items left, to slots 0 to 25 in order, before the sold item was added after them. The server left the hole, so the sold item took the dropped item's slot and the buyback page was no longer in sale order. The buyback inventory is not saved and nothing changes hands; only slots move. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
392 lines
17 KiB
C++
392 lines
17 KiB
C++
#include "BaseVendorComponent.h"
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#include "ObjectMessages.h"
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#include "BitStream.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDItemComponentTable.h"
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#include "InventoryComponent.h"
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#include "Character.h"
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#include "eVendorTransactionResult.h"
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#include "UserManager.h"
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#include "CheatDetection.h"
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#include "VendorMessages.h"
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#include "InventoryMessages.h"
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#include "Item.h"
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#include "EconomyLedger.h"
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#include <algorithm>
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#include <ranges>
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BaseVendorComponent::BaseVendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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RegisterMsg(&BaseVendorComponent::OnRequestUse);
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m_HasStandardCostItems = false;
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m_HasMultiCostItems = false;
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}
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// The vendor's constants and its stock (the base's refresh: a derived vendor adds its own after)
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void BaseVendorComponent::LoadDataFromTemplate() {
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SetupConstants();
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BaseVendorComponent::RefreshInventory(true);
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}
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void BaseVendorComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(bIsInitialUpdate || m_DirtyVendor);
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if (bIsInitialUpdate || m_DirtyVendor) {
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outBitStream.Write(m_HasStandardCostItems);
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outBitStream.Write(m_HasMultiCostItems);
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if (!bIsInitialUpdate) m_DirtyVendor = false;
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}
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}
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bool BaseVendorComponent::OnRequestUse(GameMessages::RequestUseEvent& event) {
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if (event.msg.IsMissionChoice()) return false;
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auto* const originator = event.user;
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GameMessages::VendorOpenWindow openWindow;
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openWindow.target = m_Parent->GetObjectID();
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openWindow.SendToClient(originator->GetSystemAddress());
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// Only the entity's VENDOR component sends its stock (achievement and donation vendors never did).
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auto* vendor = static_cast<BaseVendorComponent*>(m_Parent->GetComponent(eReplicaComponentType::VENDOR));
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if (vendor) vendor->SendStatusUpdate(originator->GetSystemAddress());
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return true;
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}
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void BaseVendorComponent::RefreshInventory(bool isCreation) {
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SetHasStandardCostItems(false);
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SetHasMultiCostItems(false);
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m_Inventory.clear();
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// Custom code for Vanity Vendor Invetory Override
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if(m_Parent->HasVar(u"vendorInvOverride")) {
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std::vector<std::string> items = GeneralUtils::SplitString(m_Parent->GetVarAsString(u"vendorInvOverride"), ',');
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uint32_t sortPriority = -1;
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for (auto& itemString : items) {
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itemString.erase(remove_if(itemString.begin(), itemString.end(), isspace), itemString.end());
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auto item = GeneralUtils::TryParse<uint32_t>(itemString);
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if (!item) continue;
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if (SetupItem(item.value())) {
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sortPriority++;
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m_Inventory.push_back(SoldItem(item.value(), sortPriority));
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}
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}
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return;
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}
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auto* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
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const auto& lootMatrices = lootMatrixTable->GetMatrix(m_LootMatrixID);
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if (lootMatrices.empty()) return;
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auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
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for (const auto& lootMatrix : lootMatrices) {
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auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
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if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
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for (const auto& item : vendorItems) {
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if (SetupItem(item.itemid)) m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
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}
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} else {
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auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
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for (size_t i = 0; i < randomCount; i++) {
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if (vendorItems.empty()) break;
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auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems.at(randomItemIndex);
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if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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}
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}
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}
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HandleMrReeCameras();
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// Callback timer to refresh this inventory.
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if (m_RefreshTimeSeconds > 0.0) {
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m_Parent->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
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RefreshInventory();
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});
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}
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Game::entityManager->SerializeEntity(m_Parent);
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// Only the entity's VENDOR component sends its stock (achievement and donation vendors never did).
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auto* vendor = static_cast<BaseVendorComponent*>(m_Parent->GetComponent(eReplicaComponentType::VENDOR));
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if (vendor) vendor->SendStatusUpdate(UNASSIGNED_SYSTEM_ADDRESS);
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}
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void BaseVendorComponent::SetupConstants() {
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::VENDOR);
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auto* vendorComponentTable = CDClientManager::GetTable<CDVendorComponentTable>();
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std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
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if (vendorComps.empty()) return;
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auto vendorData = vendorComps.at(0);
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if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig().vendorBuyMultiplier;
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else m_BuyScalar = vendorData.buyScalar;
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m_SellScalar = vendorData.sellScalar;
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m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
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m_LootMatrixID = vendorData.LootMatrixIndex;
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}
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bool BaseVendorComponent::SellsItem(const LOT item) const {
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return std::count_if(m_Inventory.begin(), m_Inventory.end(), [item](const SoldItem& lhs) {
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return lhs.lot == item;
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}) > 0;
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}
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void BaseVendorComponent::HandleMrReeCameras(){
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if (m_Parent->GetLOT() == 13569) {
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SetHasStandardCostItems(true);
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auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
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LOT camera = 0;
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DluAssert(randomCamera >= 0 && randomCamera <= 2);
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switch (randomCamera) {
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case 0:
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camera = 16253; // Grungagroid
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break;
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case 1:
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camera = 16254; // Hipstabrick
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break;
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case 2:
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camera = 16204; // Megabrixel snapshot
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break;
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}
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m_Inventory.push_back(SoldItem(camera, 0));
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}
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}
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void BaseVendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
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if (!SellsItem(lot)) {
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auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
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CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
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if (!inventoryComponent) {
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
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CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
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// Extra currency that needs to be deducted in case of crafting
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auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
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for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
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if (inventoryComponent->GetLotCount(crafintCurrencyLOT) < (crafintCurrencyCount * count)) {
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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}
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bool success = true;
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for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
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success = inventoryComponent->RemoveItem(crafintCurrencyLOT, crafintCurrencyCount * count, eInventoryType::ALL);
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if (!success) break;
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}
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if (!success) {
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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float buyScalar = GetBuyScalar();
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const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
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Character* character = buyer->GetCharacter();
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if (!character || character->GetCoins() < coinCost) {
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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if (Inventory::IsValidItem(itemComp.currencyLOT)) {
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const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
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if (inventoryComponent->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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inventoryComponent->RemoveItem(itemComp.currencyLOT, altCurrencyCost, eInventoryType::ALL);
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}
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character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR, CoinSource::Object(*m_Parent));
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// Live sent the vendor's LOT, and the coins paid when there were any, with the bought items
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LootMetrics metrics{};
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metrics.sourceLot = m_Parent->GetLOT();
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if (coinCost > 0) metrics.currencyDelta = -static_cast<int32_t>(coinCost);
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inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR, eInventoryType::INVALID, {}, LWOOBJID_EMPTY, true, false, LWOOBJID_EMPTY, eInventoryType::INVALID, 0, false, -1, metrics);
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SendTransactionResult(buyer->GetObjectID(), buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
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}
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bool BaseVendorComponent::SetupItem(LOT item) {
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auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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return false;
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}
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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return true;
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}
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void BaseVendorComponent::SendStatusUpdate(const SystemAddress& sysAddr, bool bUpdateOnly) {
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GameMessages::VendorStatusUpdate statusUpdate;
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statusUpdate.target = m_Parent->GetObjectID();
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statusUpdate.bUpdateOnly = bUpdateOnly;
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statusUpdate.inventoryList.reserve(m_Inventory.size());
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for (const auto& item : m_Inventory) statusUpdate.inventoryList.push_back({ item.lot, item.sortPriority });
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statusUpdate.Send(sysAddr);
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}
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void BaseVendorComponent::SendTransactionResult(LWOOBJID target, const SystemAddress& sysAddr, eVendorTransactionResult result) {
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GameMessages::VendorTransactionResult transactionResult;
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transactionResult.target = target;
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transactionResult.iResult = result;
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transactionResult.SendToClient(sysAddr);
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}
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void BaseVendorComponent::SellToVendor(Entity& player, const SystemAddress& sysAddr, LWOOBJID itemObjID, int32_t count) {
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Character* character = player.GetCharacter();
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if (!character) return;
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InventoryComponent* inv = static_cast<InventoryComponent*>(player.GetComponent(eReplicaComponentType::INVENTORY));
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if (!inv) return;
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Item* item = inv->FindItemById(itemObjID);
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if (!item) return;
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
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CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
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// Items with a base value of 0 or max int are special items that should not be sold if they're not sub items
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if (itemComp.baseValue == 0 || itemComp.baseValue == UINT_MAX) {
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SendTransactionResult(m_Parent->GetObjectID(), sysAddr, eVendorTransactionResult::SELL_FAIL);
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return;
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}
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float sellScalar = GetSellScalar();
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if (Inventory::IsValidItem(itemComp.currencyLOT)) {
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const auto altCurrency = static_cast<uint32_t>(itemComp.altCurrencyCost * sellScalar) * count;
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inv->AddItem(itemComp.currencyLOT, std::floor(altCurrency), eLootSourceType::VENDOR); // Return alt currencies like faction tokens.
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}
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MakeRoomInBuyback(*inv, *item, static_cast<uint32_t>(std::max(count, 0)));
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inv->MoveItemToInventory(item, eInventoryType::VENDOR_BUYBACK, count, true, false, true);
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character->SetCoins(std::floor(character->GetCoins() + (static_cast<uint32_t>(itemComp.baseValue * sellScalar) * count)), eLootSourceType::VENDOR, CoinSource::Object(*m_Parent));
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SendTransactionResult(m_Parent->GetObjectID(), sysAddr, eVendorTransactionResult::SELL_SUCCESS);
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}
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void BaseVendorComponent::BuybackFromVendor(Entity& player, const SystemAddress& sysAddr, LWOOBJID itemObjID, int32_t count) {
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Character* character = player.GetCharacter();
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if (!character) return;
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InventoryComponent* inv = static_cast<InventoryComponent*>(player.GetComponent(eReplicaComponentType::INVENTORY));
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if (!inv) return;
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Item* item = inv->FindItemById(itemObjID);
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if (!item) return;
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
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int itemCompID = compRegistryTable->GetByIDAndType(item->GetLot(), eReplicaComponentType::ITEM);
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CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
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float sellScalar = GetSellScalar();
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const auto cost = static_cast<uint32_t>(std::floor(((itemComp.baseValue * sellScalar) * count)));
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if (character->GetCoins() < cost) {
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SendTransactionResult(m_Parent->GetObjectID(), sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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if (Inventory::IsValidItem(itemComp.currencyLOT)) {
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const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * sellScalar) * count;
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if (inv->GetLotCount(itemComp.currencyLOT) < altCurrencyCost || !inv->RemoveItem(itemComp.currencyLOT, altCurrencyCost, eInventoryType::ALL)) {
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SendTransactionResult(m_Parent->GetObjectID(), sysAddr, eVendorTransactionResult::PURCHASE_FAIL);
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return;
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}
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}
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//inv->RemoveItem(count, -1, iObjID);
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inv->MoveItemToInventory(item, Inventory::FindInventoryTypeForLot(item->GetLot()), count, true, false);
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character->SetCoins(character->GetCoins() - cost, eLootSourceType::VENDOR, CoinSource::Object(*m_Parent));
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//Game::entityManager->SerializeEntity(player); // so inventory updates
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SendTransactionResult(m_Parent->GetObjectID(), sysAddr, eVendorTransactionResult::PURCHASE_SUCCESS);
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}
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void BaseVendorComponent::MakeRoomInBuyback(InventoryComponent& inventory, const Item& sold, const uint32_t count) {
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auto* const buyback = inventory.GetInventory(eInventoryType::VENDOR_BUYBACK);
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if (!buyback) return;
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// No new slot is needed when all of it fits on buyback stacks of the same item
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const auto lot = sold.GetLot();
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const auto stackSize = sold.GetInfo().stackSize;
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const bool mergeable = sold.GetSubKey() == LWOOBJID_EMPTY && sold.GetConfig().values.empty() && !InventoryComponent::IsUniqueLot(lot);
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if (mergeable) {
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uint64_t room = 0;
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for (const auto* const item : buyback->GetItems() | std::views::values) {
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if (item->GetLot() == lot && item->GetCount() < stackSize) room += stackSize - item->GetCount();
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}
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if (room >= count) return;
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}
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// Live kept 27 items (the buyback window's size) and dropped the oldest when a 28th was sold: a 2014 capture shows
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// RemoveItemFromInventory for the first item sold, in the buyback inventory, just before the 28th sale's item was
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// added. Each item gets a new, higher object ID when it is sold, so the oldest is the one with the lowest ID.
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// The ledger counted these items as gone when they were sold
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EconomyLedger::ScopedItemTransfer alreadyCounted;
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bool dropped = false;
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while (buyback->GetItems().size() >= BUYBACK_SIZE) {
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const auto items = buyback->GetItems().size();
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const auto oldest = std::ranges::min_element(buyback->GetItems(), {}, [](const auto& entry) { return entry.first; });
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oldest->second->SetCount(0, false, false, false, eLootSourceType::VENDOR);
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if (buyback->GetItems().size() >= items) break; // not removed (an empty stack)
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dropped = true;
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}
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if (dropped) CompactBuyback(inventory);
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}
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void BaseVendorComponent::CompactBuyback(InventoryComponent& inventory) {
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auto* const buyback = inventory.GetInventory(eInventoryType::VENDOR_BUYBACK);
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if (!buyback) return;
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// Live moved what was left up, in order, before the sold item went in after it: the 2014 capture of a 28th sale
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// has MoveItemInInventory (inventory 11) for each of the 26 items left, to slots 0 to 25, then the sold item added
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const auto& player = *inventory.GetParent();
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const auto slots = buyback->GetSlots();
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uint32_t slot = 0;
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for (auto* const item : slots | std::views::values) {
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if (item->GetSlot() != slot) {
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item->SetSlot(slot);
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GameMessages::MoveItemInInventory move;
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move.target = player.GetObjectID();
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move.iObjID = item->GetId();
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move.inventoryType = eInventoryType::VENDOR_BUYBACK;
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move.slot = static_cast<int32_t>(slot);
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move.SendToClient(player.GetSystemAddress());
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}
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slot++;
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}
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}
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