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Physics/, Activity/ (activity, scripted activity, shooting gallery, quickbuild, minigame control, racing control base, racing control, gate rush), Vendor/, Character/ (what the client makes with a character, plus ghost, minifig and mission), Sound/ and Property/; the rest stays where it was. File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
16 lines
519 B
C++
16 lines
519 B
C++
#ifndef __RACINGSOUNDTRIGGERCOMPONENT__H__
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#define __RACINGSOUNDTRIGGERCOMPONENT__H__
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#include "SoundTriggerComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class RacingSoundTriggerComponent : public SoundTriggerComponent {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
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RacingSoundTriggerComponent(Entity* parent, const int32_t componentID) : SoundTriggerComponent(parent, componentID){};
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};
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#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__
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