mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
159 lines
4.0 KiB
C++
159 lines
4.0 KiB
C++
#ifndef __NIQUATERNION_H__
|
|
#define __NIQUATERNION_H__
|
|
|
|
// Custom Classes
|
|
#include "NiPoint3.h"
|
|
|
|
/*!
|
|
\file NiQuaternion.hpp
|
|
\brief Defines a quaternion in space in WXYZ coordinates
|
|
*/
|
|
|
|
class NiQuaternion;
|
|
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
|
|
|
|
//! A class that defines a rotation in space
|
|
class NiQuaternion {
|
|
public:
|
|
float w{ 1 }; //!< The w coordinate
|
|
float x{ 0 }; //!< The x coordinate
|
|
float y{ 0 }; //!< The y coordinate
|
|
float z{ 0 }; //!< The z coordinate
|
|
|
|
|
|
//! The initializer
|
|
constexpr NiQuaternion() = default;
|
|
|
|
//! The initializer
|
|
/*!
|
|
\param w The w coordinate
|
|
\param x The x coordinate
|
|
\param y The y coordinate
|
|
\param z The z coordinate
|
|
*/
|
|
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
|
|
: w{ w }
|
|
, x{ x }
|
|
, y{ y }
|
|
, z{ z } {
|
|
}
|
|
|
|
// MARK: Setters / Getters
|
|
|
|
//! Gets the W coordinate
|
|
/*!
|
|
\return The w coordinate
|
|
*/
|
|
[[nodiscard]] constexpr float GetW() const noexcept;
|
|
|
|
//! Sets the W coordinate
|
|
/*!
|
|
\param w The w coordinate
|
|
*/
|
|
constexpr void SetW(const float w) noexcept;
|
|
|
|
//! Gets the X coordinate
|
|
/*!
|
|
\return The x coordinate
|
|
*/
|
|
[[nodiscard]] constexpr float GetX() const noexcept;
|
|
|
|
//! Sets the X coordinate
|
|
/*!
|
|
\param x The x coordinate
|
|
*/
|
|
constexpr void SetX(const float x) noexcept;
|
|
|
|
//! Gets the Y coordinate
|
|
/*!
|
|
\return The y coordinate
|
|
*/
|
|
[[nodiscard]] constexpr float GetY() const noexcept;
|
|
|
|
//! Sets the Y coordinate
|
|
/*!
|
|
\param y The y coordinate
|
|
*/
|
|
constexpr void SetY(const float y) noexcept;
|
|
|
|
//! Gets the Z coordinate
|
|
/*!
|
|
\return The z coordinate
|
|
*/
|
|
[[nodiscard]] constexpr float GetZ() const noexcept;
|
|
|
|
//! Sets the Z coordinate
|
|
/*!
|
|
\param z The z coordinate
|
|
*/
|
|
constexpr void SetZ(const float z) noexcept;
|
|
|
|
// MARK: Member Functions
|
|
|
|
//! Returns the forward vector from the quaternion
|
|
/*!
|
|
\return The forward vector of the quaternion
|
|
*/
|
|
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
|
|
|
|
//! Returns the up vector from the quaternion
|
|
/*!
|
|
\return The up vector fo the quaternion
|
|
*/
|
|
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
|
|
|
|
//! Returns the right vector from the quaternion
|
|
/*!
|
|
\return The right vector of the quaternion
|
|
*/
|
|
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
|
|
|
|
[[nodiscard]] Vector3 GetEulerAngles() const;
|
|
|
|
// MARK: Operators
|
|
|
|
//! Operator to check for equality
|
|
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
|
|
|
|
//! Operator to check for inequality
|
|
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
|
|
|
|
// MARK: Helper Functions
|
|
|
|
//! Look from a specific point in space to another point in space (Y-locked)
|
|
/*!
|
|
\param sourcePoint The source location
|
|
\param destPoint The destination location
|
|
\return The Quaternion with the rotation towards the destination
|
|
*/
|
|
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
|
|
|
//! Look from a specific point in space to another point in space
|
|
/*!
|
|
\param sourcePoint The source location
|
|
\param destPoint The destination location
|
|
\return The Quaternion with the rotation towards the destination
|
|
*/
|
|
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
|
|
|
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
|
/*!
|
|
\param axis The axis that is used
|
|
\param angle The angle relative to this axis
|
|
\return A quaternion created from the axis and angle
|
|
*/
|
|
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
|
|
|
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
|
};
|
|
|
|
// Static Variables
|
|
namespace NiQuaternionConstant {
|
|
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
|
|
}
|
|
|
|
// Include constexpr and inline function definitions in a seperate file for readability
|
|
#include "NiQuaternion.inl"
|
|
|
|
#endif // !__NIQUATERNION_H__
|