mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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0545adfac3
Have fun!
734 lines
21 KiB
C++
734 lines
21 KiB
C++
/// \file
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/// \brief SocketLayer class implementation
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///
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/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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///
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/// Usage of RakNet is subject to the appropriate license agreement.
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/// Creative Commons Licensees are subject to the
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/// license found at
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/// http://creativecommons.org/licenses/by-nc/2.5/
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/// Single application licensees are subject to the license found at
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/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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/// Custom license users are subject to the terms therein.
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/// GPL license users are subject to the GNU General Public
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/// License as published by the Free
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/// Software Foundation; either version 2 of the License, or (at your
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/// option) any later version.
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#include "SocketLayer.h"
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#include <assert.h>
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#include "MTUSize.h"
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#ifdef _WIN32
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typedef int socklen_t;
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#elif !defined(_PS3)
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#include <string.h> // memcpy
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#include <unistd.h>
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#include <fcntl.h>
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#include <arpa/inet.h>
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#include <errno.h> // error numbers
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#include <stdio.h> // printf
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#endif
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#if defined(_PS3)
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#if defined (_PS3_LOBBY)
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// OK this is lame but you need to know the app port when sending to the external IP.
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// I'm just assuming it's the same as our own because it would break the interfaces to pass it to SendTo directly.
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static unsigned short HACK_APP_PORT;
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#include "np/common.h"
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#include <netdb.h>
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#include <string.h>
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#endif
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#endif
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#ifdef _WIN32
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#elif defined(_PS3)
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#define closesocket socketclose
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#else
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#define closesocket close
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#include <unistd.h>
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#endif
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#include <stdio.h>
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#include "ExtendedOverlappedPool.h"
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#ifdef _MSC_VER
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#pragma warning( push )
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#endif
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bool SocketLayer::socketLayerStarted = false;
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#ifdef _WIN32
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WSADATA SocketLayer::winsockInfo;
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#endif
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SocketLayer SocketLayer::I;
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extern void ProcessNetworkPacket( const unsigned int binaryAddress, const unsigned short port, const char *data, const int length, RakPeer *rakPeer, unsigned connectionSocketIndex );
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extern void ProcessPortUnreachable( const unsigned int binaryAddress, const unsigned short port, RakPeer *rakPeer );
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#ifdef _DEBUG
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#include <stdio.h>
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#endif
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SocketLayer::SocketLayer()
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{
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if ( socketLayerStarted == false )
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{
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#ifdef _WIN32
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if ( WSAStartup( MAKEWORD( 2, 2 ), &winsockInfo ) != 0 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "WSAStartup failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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#endif
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socketLayerStarted = true;
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}
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}
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SocketLayer::~SocketLayer()
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{
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if ( socketLayerStarted == true )
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{
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#ifdef _WIN32
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WSACleanup();
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#endif
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socketLayerStarted = false;
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}
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}
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SOCKET SocketLayer::Connect( SOCKET writeSocket, unsigned int binaryAddress, unsigned short port )
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{
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assert( writeSocket != (SOCKET) -1 );
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sockaddr_in connectSocketAddress;
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connectSocketAddress.sin_family = AF_INET;
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connectSocketAddress.sin_port = htons( port );
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connectSocketAddress.sin_addr.s_addr = binaryAddress;
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if ( connect( writeSocket, ( struct sockaddr * ) & connectSocketAddress, sizeof( struct sockaddr ) ) != 0 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) &messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "WSAConnect failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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return writeSocket;
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}
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bool SocketLayer::IsPortInUse(unsigned short port)
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{
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SOCKET listenSocket;
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sockaddr_in listenerSocketAddress;
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// Listen on our designated Port#
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listenerSocketAddress.sin_port = htons( port );
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listenSocket = socket( AF_INET, SOCK_DGRAM, 0 );
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if ( listenSocket == (SOCKET) -1 )
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return true;
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// bind our name to the socket
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// Fill in the rest of the address structure
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listenerSocketAddress.sin_family = AF_INET;
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listenerSocketAddress.sin_addr.s_addr = INADDR_ANY;
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int ret = bind( listenSocket, ( struct sockaddr * ) & listenerSocketAddress, sizeof( listenerSocketAddress ) );
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closesocket(listenSocket);
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return ret <= -1;
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}
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SOCKET SocketLayer::CreateBoundSocket( unsigned short port, bool blockingSocket, const char *forceHostAddress )
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{
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(void) blockingSocket;
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int ret;
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SOCKET listenSocket;
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#if defined(_PS3) && defined (_PS3_LOBBY)
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sockaddr_in_p2p listenerSocketAddress;
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memset(&listenerSocketAddress, 0, sizeof(listenerSocketAddress));
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// Lobby version
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listenerSocketAddress.sin_port = htons(SCE_NP_PORT);
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HACK_APP_PORT = port; // Save the locally bound port
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listenerSocketAddress.sin_vport = htons(port);
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listenSocket = socket( AF_INET, SOCK_DGRAM_P2P, 0 );
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// Normal version as below
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#else
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sockaddr_in listenerSocketAddress;
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// Listen on our designated Port#
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listenerSocketAddress.sin_port = htons( port );
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#if 0 // defined(_WIN32)
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listenSocket = WSASocket(AF_INET, SOCK_DGRAM, IPPROTO_UDP, NULL, 0, 0);
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#else
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listenSocket = socket( AF_INET, SOCK_DGRAM, 0 );
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#endif
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#endif
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if ( listenSocket == (SOCKET) -1 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "socket(...) failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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return (SOCKET) -1;
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}
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int sock_opt = 1;
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if ( setsockopt( listenSocket, SOL_SOCKET, SO_REUSEADDR, ( char * ) & sock_opt, sizeof ( sock_opt ) ) == -1 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "setsockopt(SO_REUSEADDR) failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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// This doubles the max throughput rate
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sock_opt=1024*256;
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setsockopt(listenSocket, SOL_SOCKET, SO_RCVBUF, ( char * ) & sock_opt, sizeof ( sock_opt ) );
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#ifndef _PS3
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// This doesn't make much difference: 10% maybe
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// Not supported on console 2
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sock_opt=1024*16;
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setsockopt(listenSocket, SOL_SOCKET, SO_SNDBUF, ( char * ) & sock_opt, sizeof ( sock_opt ) );
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#endif
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#ifdef _WIN32
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unsigned long nonblocking = 1;
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ioctlsocket( listenSocket, FIONBIO, &nonblocking );
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#elif defined(_PS3)
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sock_opt=1;
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setsockopt(listenSocket, SOL_SOCKET, SO_NBIO, ( char * ) & sock_opt, sizeof ( sock_opt ) );
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#else
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fcntl( listenSocket, F_SETFL, O_NONBLOCK );
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#endif
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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// If this assert hit you improperly linked against WSock32.h
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assert(IP_DONTFRAGMENT==14);
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#endif
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// TODO - I need someone on dialup to test this with :(
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// Path MTU Detection
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// if ( setsockopt( listenSocket, IPPROTO_IP, IP_DONTFRAGMENT, ( char * ) & sock_opt, sizeof ( sock_opt ) ) == -1 )
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// {
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//#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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// DWORD dwIOError = GetLastError();
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// LPVOID messageBuffer;
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// FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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// NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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// ( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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// printf( "setsockopt(IP_DONTFRAGMENT) failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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// LocalFree( messageBuffer );
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//#endif
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// }
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// Set broadcast capable
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sock_opt=1;
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if ( setsockopt( listenSocket, SOL_SOCKET, SO_BROADCAST, ( char * ) & sock_opt, sizeof( sock_opt ) ) == -1 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "setsockopt(SO_BROADCAST) failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#endif
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}
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// Fill in the rest of the address structure
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listenerSocketAddress.sin_family = AF_INET;
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if (forceHostAddress && forceHostAddress[0])
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{
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listenerSocketAddress.sin_addr.s_addr = inet_addr( forceHostAddress );
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}
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else
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{
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listenerSocketAddress.sin_addr.s_addr = INADDR_ANY;
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}
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// bind our name to the socket
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ret = bind( listenSocket, ( struct sockaddr * ) & listenerSocketAddress, sizeof( listenerSocketAddress ) );
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if ( ret <= -1 )
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{
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = GetLastError();
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "bind(...) failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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#elif (defined(__GNUC__) || defined(__GCCXML__) || defined(_PS3)) && !defined(__WIN32)
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switch (ret)
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{
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case EBADF:
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printf("bind(): sockfd is not a valid descriptor.\n"); break;
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#ifndef _PS3
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case ENOTSOCK:
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printf("bind(): Argument is a descriptor for a file, not a socket.\n"); break;
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#endif
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case EINVAL:
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printf("bind(): The addrlen is wrong, or the socket was not in the AF_UNIX family.\n"); break;
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case EROFS:
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printf("bind(): The socket inode would reside on a read-only file system.\n"); break;
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case EFAULT:
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printf("bind(): my_addr points outside the user's accessible address space.\n"); break;
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case ENAMETOOLONG:
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printf("bind(): my_addr is too long.\n"); break;
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case ENOENT:
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printf("bind(): The file does not exist.\n"); break;
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case ENOMEM:
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printf("bind(): Insufficient kernel memory was available.\n"); break;
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case ENOTDIR:
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printf("bind(): A component of the path prefix is not a directory.\n"); break;
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case EACCES:
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printf("bind(): Search permission is denied on a component of the path prefix.\n"); break;
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#ifndef _PS3
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case ELOOP:
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printf("bind(): Too many symbolic links were encountered in resolving my_addr.\n"); break;
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#endif
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default:
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printf("Unknown bind() error %i.\n", ret); break;
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}
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#endif
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return (SOCKET) -1;
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}
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return listenSocket;
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}
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#if !defined(_XBOX360)
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const char* SocketLayer::DomainNameToIP( const char *domainName )
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{
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struct hostent * phe = gethostbyname( domainName );
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if ( phe == 0 || phe->h_addr_list[ 0 ] == 0 )
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{
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//cerr << "Yow! Bad host lookup." << endl;
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return 0;
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}
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struct in_addr addr;
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if (phe->h_addr_list[ 0 ]==0)
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return 0;
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memcpy( &addr, phe->h_addr_list[ 0 ], sizeof( struct in_addr ) );
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return inet_ntoa( addr );
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}
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#endif
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void SocketLayer::Write( const SOCKET writeSocket, const char* data, const int length )
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{
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#ifdef _DEBUG
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assert( writeSocket != (SOCKET) -1 );
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#endif
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send( writeSocket, data, length, 0 );
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}
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int SocketLayer::RecvFrom( const SOCKET s, RakPeer *rakPeer, int *errorCode, unsigned connectionSocketIndex )
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{
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int len;
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char data[ MAXIMUM_MTU_SIZE ];
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#if defined(_PS3) && defined (_PS3_LOBBY)
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sockaddr_in_p2p sa;
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#else
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sockaddr_in sa;
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#endif
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socklen_t len2 = sizeof( sa );
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sa.sin_family = AF_INET;
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#ifdef _DEBUG
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data[ 0 ] = 0;
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len = 0;
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sa.sin_addr.s_addr = 0;
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#endif
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if ( s == (SOCKET) -1 )
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{
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*errorCode = -1;
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return -1;
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}
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#if defined (_WIN32) || !defined(MSG_DONTWAIT)
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const int flag=0;
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#else
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const int flag=MSG_DONTWAIT;
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#endif
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len = recvfrom( s, data, MAXIMUM_MTU_SIZE, flag, ( sockaddr* ) & sa, ( socklen_t* ) & len2 );
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// if (len>0)
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// printf("Got packet on port %i\n",ntohs(sa.sin_port));
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if ( len == 0 )
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{
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#ifdef _DEBUG
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printf( "Error: recvfrom returned 0 on a connectionless blocking call\non port %i. This is a bug with Zone Alarm. Please turn off Zone Alarm.\n", ntohs( sa.sin_port ) );
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assert( 0 );
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#endif
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*errorCode = -1;
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return -1;
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}
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if ( len > 0 )
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// if ( len != SOCKET_ERROR )
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{
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unsigned short portnum;
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//#if defined(_PS3) && defined (_PS3_LOBBY)
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// portnum = ntohs( sa.sin_vport );
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//#else
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portnum = ntohs( sa.sin_port );
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//#endif
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//strcpy(ip, inet_ntoa(sa.sin_addr));
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//if (strcmp(ip, "0.0.0.0")==0)
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// strcpy(ip, "127.0.0.1");
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ProcessNetworkPacket( sa.sin_addr.s_addr, portnum, data, len, rakPeer, connectionSocketIndex );
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return 1;
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}
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else
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{
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*errorCode = 0;
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#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
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DWORD dwIOError = WSAGetLastError();
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if ( dwIOError == WSAEWOULDBLOCK )
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{
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return SOCKET_ERROR;
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}
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if ( dwIOError == WSAECONNRESET )
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{
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#if defined(_DEBUG)
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// printf( "A previous send operation resulted in an ICMP Port Unreachable message.\n" );
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#endif
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unsigned short portnum=0;
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ProcessPortUnreachable(sa.sin_addr.s_addr, portnum, rakPeer);
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// *errorCode = dwIOError;
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return -1;
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}
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else
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{
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#if defined(_DEBUG)
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if ( dwIOError != WSAEINTR )
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{
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LPVOID messageBuffer;
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FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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( LPTSTR ) & messageBuffer, 0, NULL );
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// something has gone wrong here...
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printf( "recvfrom failed:Error code - %d\n%s", dwIOError, messageBuffer );
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//Free the buffer.
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LocalFree( messageBuffer );
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}
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#endif
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}
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#endif
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}
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return 0; // no data
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}
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#ifdef _MSC_VER
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#pragma warning( disable : 4702 ) // warning C4702: unreachable code
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#endif
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int SocketLayer::SendTo( SOCKET s, const char *data, int length, unsigned int binaryAddress, unsigned short port )
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{
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if ( s == (SOCKET) -1 )
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{
|
|
return -1;
|
|
}
|
|
|
|
int len;
|
|
|
|
#if defined(_PS3) && defined (_PS3_LOBBY)
|
|
sockaddr_in_p2p sa;
|
|
memset(&sa, 0, sizeof(sa));
|
|
// LAME!!!! You have to know the behind-nat port on the recipient! Just guessing it is the same as our own
|
|
sa.sin_vport = htons(HACK_APP_PORT);
|
|
sa.sin_port = htons(port); // Port returned from signaling
|
|
#else
|
|
sockaddr_in sa;
|
|
sa.sin_port = htons( port ); // User port
|
|
#endif
|
|
|
|
sa.sin_addr.s_addr = binaryAddress;
|
|
sa.sin_family = AF_INET;
|
|
|
|
#if 1 // !defined(_WIN32)
|
|
do
|
|
{
|
|
len = sendto( s, data, length, 0, ( const sockaddr* ) & sa, sizeof( sa ) );
|
|
}
|
|
while ( len == 0 );
|
|
#else
|
|
WSABUF DataBuf;
|
|
DataBuf.len = length;
|
|
DataBuf.buf = (char*) data;
|
|
DWORD bytesSent;
|
|
int WSASendToResult = WSASendTo(s,
|
|
&DataBuf,
|
|
1,
|
|
&bytesSent,
|
|
0,
|
|
(SOCKADDR*) &sa,
|
|
sizeof( sa ),
|
|
0,
|
|
NULL);
|
|
len=bytesSent;
|
|
if (WSASendToResult!=0)
|
|
{
|
|
DWORD dwIOError = WSAGetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "sendto failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
}
|
|
#endif
|
|
|
|
if ( len != -1 )
|
|
return 0;
|
|
|
|
#if defined(_WIN32)
|
|
|
|
DWORD dwIOError = WSAGetLastError();
|
|
|
|
if ( dwIOError == WSAECONNRESET )
|
|
{
|
|
#if defined(_DEBUG)
|
|
printf( "A previous send operation resulted in an ICMP Port Unreachable message.\n" );
|
|
#endif
|
|
|
|
}
|
|
else if ( dwIOError != WSAEWOULDBLOCK )
|
|
{
|
|
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "sendto failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
|
|
}
|
|
|
|
return dwIOError;
|
|
#endif
|
|
|
|
return 1; // error
|
|
}
|
|
|
|
int SocketLayer::SendTo( SOCKET s, const char *data, int length, const char ip[ 16 ], unsigned short port )
|
|
{
|
|
unsigned int binaryAddress;
|
|
binaryAddress = inet_addr( ip );
|
|
return SendTo( s, data, length, binaryAddress, port );
|
|
}
|
|
int SocketLayer::SendToTTL( SOCKET s, const char *data, int length, const char ip[ 16 ], unsigned short port, int ttl )
|
|
{
|
|
#if !defined(_XBOX360)
|
|
int oldTTL;
|
|
socklen_t opLen=sizeof(oldTTL);
|
|
// Get the current TTL
|
|
if (getsockopt(s, IPPROTO_IP, IP_TTL, ( char * ) & oldTTL, &opLen ) == -1)
|
|
{
|
|
#if defined(_WIN32) && defined(_DEBUG)
|
|
DWORD dwIOError = GetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "getsockopt(IPPROTO_IP,IP_TTL) failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
}
|
|
|
|
// Set to TTL
|
|
int newTTL=ttl;
|
|
if (setsockopt(s, IPPROTO_IP, IP_TTL, ( char * ) & newTTL, sizeof ( newTTL ) ) == -1)
|
|
{
|
|
|
|
#if defined(_WIN32) && defined(_DEBUG)
|
|
DWORD dwIOError = GetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "setsockopt(IPPROTO_IP,IP_TTL) failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
}
|
|
|
|
// Send
|
|
int res = SendTo(s,data,length,ip,port);
|
|
|
|
// Restore the old TTL
|
|
setsockopt(s, IPPROTO_IP, IP_TTL, ( char * ) & oldTTL, opLen );
|
|
|
|
return res;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
#if !defined(_XBOX360)
|
|
void SocketLayer::GetMyIP( char ipList[ 10 ][ 16 ] )
|
|
{
|
|
#if !defined(_PS3)
|
|
char ac[ 80 ];
|
|
if ( gethostname( ac, sizeof( ac ) ) == -1 )
|
|
{
|
|
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
|
|
DWORD dwIOError = GetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "gethostname failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
|
|
return ;
|
|
}
|
|
|
|
struct hostent *phe = gethostbyname( ac );
|
|
|
|
|
|
if ( phe == 0 )
|
|
{
|
|
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
|
|
DWORD dwIOError = GetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "gethostbyname failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
|
|
return ;
|
|
}
|
|
|
|
for ( int i = 0; phe->h_addr_list[ i ] != 0 && i < 10; ++i )
|
|
{
|
|
|
|
struct in_addr addr;
|
|
|
|
memcpy( &addr, phe->h_addr_list[ i ], sizeof( struct in_addr ) );
|
|
//cout << "Address " << i << ": " << inet_ntoa(addr) << endl;
|
|
strcpy( ipList[ i ], inet_ntoa( addr ) );
|
|
}
|
|
#else
|
|
union CellNetCtlInfo info;
|
|
int errCode;
|
|
if((errCode=cellNetCtlGetInfo(CELL_NET_CTL_INFO_IP_ADDRESS, &info)) >= 0){
|
|
memcpy(ipList[0], info.ip_address, sizeof(info.ip_address));
|
|
ipList[1][0]=0;
|
|
}
|
|
return;
|
|
#endif
|
|
|
|
}
|
|
#endif
|
|
|
|
unsigned short SocketLayer::GetLocalPort ( SOCKET s )
|
|
{
|
|
sockaddr_in sa;
|
|
socklen_t len = sizeof(sa);
|
|
if (getsockname(s, (sockaddr*)&sa, &len)!=0)
|
|
{
|
|
#if defined(_WIN32) && !defined(_XBOX360) && defined(_DEBUG)
|
|
DWORD dwIOError = GetLastError();
|
|
LPVOID messageBuffer;
|
|
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
|
|
( LPTSTR ) & messageBuffer, 0, NULL );
|
|
// something has gone wrong here...
|
|
printf( "getsockname failed:Error code - %d\n%s", dwIOError, messageBuffer );
|
|
|
|
//Free the buffer.
|
|
LocalFree( messageBuffer );
|
|
#endif
|
|
return 0;
|
|
}
|
|
return ntohs(sa.sin_port);
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|