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26 lines
796 B
C++
26 lines
796 B
C++
#include "NjIceRailActivator.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void NjIceRailActivator::OnPlayerRailArrived(Entity* self, Entity* sender, const std::u16string& pathName,
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int32_t waypoint) {
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const auto breakPoint = self->GetVar<int32_t>(BreakpointVariable);
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if (breakPoint == waypoint) {
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const auto& blockGroup = self->GetVar<std::u16string>(BlockGroupVariable);
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for (auto* block : EntityManager::Instance()->GetEntitiesInGroup(GeneralUtils::UTF16ToWTF8(blockGroup))) {
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GameMessages::SendPlayAnimation(block, u"explode");
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const auto blockID = block->GetObjectID();
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self->AddCallbackTimer(1.0f, [self, blockID]() {
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auto* block = EntityManager::Instance()->GetEntity(blockID);
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if (block != nullptr) {
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block->Kill(self);
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}
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});
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}
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}
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}
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