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15954413ae
* rename rebuild to quickbuild * fix includes
19 lines
543 B
C++
19 lines
543 B
C++
#include "ActNinjaTurret.h"
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#include "eQuickBuildState.h"
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void ActNinjaTurret::OnQuickBuildNotifyState(Entity* self, eQuickBuildState state) {
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if (state == eQuickBuildState::COMPLETED) {
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self->SetVar(u"AmBuilt", true);
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} else if (state == eQuickBuildState::RESETTING) {
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self->SetVar(u"AmBuilt", false);
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}
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}
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void
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ActNinjaTurret::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
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int32_t param3) {
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if (args == "ISpawned" && self->GetVar<bool>(u"AmBuilt")) {
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sender->Smash();
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}
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}
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