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c6087ce77a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Huge loot namespace rework - Remove all excess memory usage - do not cache components registry - cache loot matrices on startup of the destroyable component - convert loot singleton class to a namespace - rework loot cdclient tables to operate closer to how someone would actually use them (basically doing the previous LootGenerator::LootGenerator caching but in those tables) - Memory usage reduced by 10%+ across the board * cache rebuild matrix * Database: move reading to own function Also change name of cache to PascalCase * Database: Move common function rading
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
#include "CDLootMatrixTable.h"
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CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
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CDLootMatrix entry{};
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if (tableData.eof()) return entry;
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entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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entry.percent = tableData.getFloatField("percent", -1.0f);
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entry.minToDrop = tableData.getIntField("minToDrop", -1);
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entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
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entry.flagID = tableData.getIntField("flagID", -1);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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return entry;
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}
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void CDLootMatrixTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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// Reserve the size
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this->entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
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while (!tableData.eof()) {
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CDLootMatrix entry;
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uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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this->entries[lootMatrixIndex].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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}
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const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
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auto itr = this->entries.find(matrixId);
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if (itr != this->entries.end()) {
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return itr->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
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query.bind(1, static_cast<int32_t>(matrixId));
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auto tableData = query.execQuery();
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while (!tableData.eof()) {
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this->entries[matrixId].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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return this->entries[matrixId];
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}
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