DarkflameServer/dGame/dBehaviors/RepairBehavior.cpp
2021-12-05 18:54:36 +01:00

41 lines
1.0 KiB
C++

#include "RepairBehavior.h"
#include "BehaviorBranchContext.h"
#include "DestroyableComponent.h"
#include "dpWorld.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "Game.h"
void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!\n", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!\n", branch.target);
return;
}
destroyable->Repair(this->m_armor);
}
void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
Handle(context, bit_stream, branch);
}
void RepairBehavior::Load()
{
this->m_armor = GetInt("armor");
}