DarkflameServer/dGame/dBehaviors/ImmunityBehavior.cpp
2021-12-05 18:54:36 +01:00

68 lines
1.6 KiB
C++

#include "ImmunityBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
void ImmunityBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
{
auto* target = EntityManager::Instance()->GetEntity(branch.target);
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
return;
}
if (!this->m_immuneBasicAttack)
{
return;
}
destroyable->PushImmunity();
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void ImmunityBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
{
Handle(context, bitStream, branch);
}
void ImmunityBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second)
{
auto* target = EntityManager::Instance()->GetEntity(second);
if (target == nullptr)
{
Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!\n", second);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(target->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
return;
}
destroyable->PopImmunity();
}
void ImmunityBehavior::Load()
{
this->m_immuneBasicAttack = GetBoolean("immune_basic_attack");
}