Files
DarkflameServer/dDashboardServer/routes/CMakeLists.txt
Aaron Kimbrell 139df9ab9a feat(dashboard): world files card with changed-on-disk badges and Reload
On the Instances page, behind world_reload; zone names from GameText.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:51:21 -05:00

120 lines
3.4 KiB
CMake

set(DASHBOARDROUTES_SOURCES
"APIRoutes.cpp"
"StaticRoutes.cpp"
"DashboardRoutes.cpp"
"WSRoutes.cpp"
"AuthRoutes.cpp"
"ApiKeyRoutes.cpp"
"GrantRoutes.cpp"
"GuildRoutes.cpp"
"RouteUtils.cpp"
"PlayerActions.cpp"
"AccountRoutes.cpp"
"ClientAssets.cpp"
"GameText.cpp"
"MaintenanceRoutes.cpp"
"ReportRoutes.cpp"
"EconomyPlaces.cpp"
"SecurityRoutes.cpp"
"WebhookRoutes.cpp"
"EconomyJobs.cpp"
"LiveWorld.cpp"
"LiveUpdateRoutes.cpp"
"WorldReloadRoutes.cpp"
"SettingsRoutes.cpp"
"Background.cpp"
"Scheduler.cpp"
"SettingsCatalog.cpp"
"BackupRoutes.cpp"
"BackupFiles.cpp"
"ReportViews.cpp"
"CharacterTools.cpp"
"CharacterRestore.cpp"
"MissionTools.cpp"
"CharacterProgress.cpp"
"ServerRoutes.cpp"
"LogBundle.cpp"
"Traffic.cpp"
"TrafficHistory.cpp"
"NetworkView.cpp"
"PerfHistory.cpp"
"Performance.cpp"
"LeaderboardRoutes.cpp"
"VanityRoutes.cpp"
"ChatRoutes.cpp"
"ChatHistory.cpp"
"ChatFlagRoutes.cpp"
"ClientSysInfoRoutes.cpp"
"ClientSysInfoView.cpp"
"Strikes.cpp"
"Inspector.cpp"
"CaptureReplay.cpp"
"CDClientBrowser.cpp"
"SettingsHistory.cpp"
"Announcements.cpp"
"EventsCalendar.cpp"
"LiveEventRoutes.cpp"
"ChallengeRoutes.cpp"
"InstanceLoad.cpp"
"WorldView.cpp"
"Scenery.cpp"
"WorkerPool.cpp"
"Workers.cpp"
"AccountModeration.cpp"
"ModerationTools.cpp"
"ModeratorHelper.cpp"
"../ai/ClaudeClient.cpp"
"../ai/ModeratorPrompt.cpp"
"PublicRoutes.cpp"
"Showcase.cpp"
"FeaturedProperties.cpp"
"ContrabandRoutes.cpp"
"UgcRoutes.cpp"
"UgcLinks.cpp"
"UgcFetch.cpp"
"PropertyRentRoutes.cpp"
"PasswordRecovery.cpp"
"PrometheusMetrics.cpp"
"../email/SmtpClient.cpp"
"../email/EmailService.cpp"
"../email/OAuth2.cpp"
"../notify/WebhookFormat.cpp"
"../notify/Alerts.cpp"
# Shared with the world servers, which add items and models the same way
"${PROJECT_SOURCE_DIR}/dGame/dUtilities/ObjectIDManager.cpp"
)
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
target_include_directories(DashboardRoutes PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
"${PROJECT_SOURCE_DIR}/dDashboardServer/email"
"${PROJECT_SOURCE_DIR}/dDashboardServer/notify"
"${PROJECT_SOURCE_DIR}/dDashboardServer/ai"
"${PROJECT_SOURCE_DIR}/dChatFilter" # word rules for the chat filter page
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIDManager.h
)
execute_process(COMMAND git rev-parse --short HEAD WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} OUTPUT_VARIABLE DLU_GIT_COMMIT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
if(NOT DLU_GIT_COMMIT)
set(DLU_GIT_COMMIT "unknown")
endif()
target_compile_definitions(DashboardRoutes PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"" DLU_GIT_COMMIT="${DLU_GIT_COMMIT}")
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer dUgc sqlite3 OpenSSL::Crypto CURL::libcurl)