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The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch: accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes they need. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 lines
547 B
C++
17 lines
547 B
C++
#ifndef __ESTRIKESOURCE__H__
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#define __ESTRIKESOURCE__H__
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#include <cstdint>
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// What a strike against an account was given for (account_strikes.source holds the name)
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enum class eStrikeSource : uint8_t {
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MANUAL, // given by hand on the account's page
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NAME, // a rejected character name
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PET_NAME, // a rejected pet name
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PROPERTY, // a rejected property
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LEADERBOARD, // a score removed from a leaderboard
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PLAYER_REPORT, // acting on a report a player sent from the game (Player Reports)
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};
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#endif //!__ESTRIKESOURCE__H__
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