mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
85 lines
3.0 KiB
CMake
85 lines
3.0 KiB
CMake
set(DGAME_DCOMPONENTS_SOURCES
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"ActivityComponent.cpp"
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"BaseCombatAIComponent.cpp"
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"BouncerComponent.cpp"
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"BuffComponent.cpp"
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"BuildBorderComponent.cpp"
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"CharacterComponent.cpp"
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"CollectibleComponent.cpp"
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"Component.cpp"
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"ControllablePhysicsComponent.cpp"
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"DestroyableComponent.cpp"
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"DonationVendorComponent.cpp"
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"InventoryComponent.cpp"
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"ItemComponent.cpp"
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"LevelProgressionComponent.cpp"
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"LUPExhibitComponent.cpp"
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"MissionComponent.cpp"
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"MissionOfferComponent.cpp"
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"ModelComponent.cpp"
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"ModuleAssemblyComponent.cpp"
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"MovementAIComponent.cpp"
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"MovingPlatformComponent.cpp"
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"PetComponent.cpp"
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"PhantomPhysicsComponent.cpp"
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"PhysicsComponent.cpp"
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"PlayerForcedMovementComponent.cpp"
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"PossessableComponent.cpp"
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"PossessorComponent.cpp"
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"PropertyComponent.cpp"
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"PropertyEntranceComponent.cpp"
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"PropertyManagementComponent.cpp"
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"PropertyVendorComponent.cpp"
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"ProximityMonitorComponent.cpp"
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"RacingControlComponent.cpp"
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"RailActivatorComponent.cpp"
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"QuickBuildComponent.cpp"
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"RenderComponent.cpp"
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"RigidbodyPhantomPhysicsComponent.cpp"
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"MultiZoneEntranceComponent.cpp"
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"RocketLaunchpadControlComponent.cpp"
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"ShootingGalleryComponent.cpp"
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"SimplePhysicsComponent.cpp"
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"SkillComponent.cpp"
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"SoundTriggerComponent.cpp"
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"SwitchComponent.cpp"
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"TriggerComponent.cpp"
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"HavokVehiclePhysicsComponent.cpp"
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"VendorComponent.cpp"
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"MiniGameControlComponent.cpp"
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)
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add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
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target_include_directories(dComponents PUBLIC "."
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
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"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
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PRIVATE
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
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"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
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"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
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# dPhysics (via dpWorld.h)
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
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"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
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"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
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"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
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"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
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"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
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"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
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)
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target_precompile_headers(dComponents REUSE_FROM dGameBase)
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# INTERFACE link w/o dependency
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#set_property(TARGET dComponents APPEND PROPERTY INTERFACE_LINK_LIBRARIES
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# dUtilities dCommon dBehaviors dChatFilter dMission dInventory
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# dPhysics
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#)
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target_link_libraries(dComponents INTERFACE dBehaviors) |