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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
38 lines
1009 B
C++
38 lines
1009 B
C++
#include "CDRewardsTable.h"
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CDRewardsTable::CDRewardsTable(void) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
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while (!tableData.eof()) {
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CDRewards* entry = new CDRewards();
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entry->id = tableData.getIntField("id", -1);
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entry->levelID = tableData.getIntField("LevelID", -1);
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entry->missionID = tableData.getIntField("MissionID", -1);
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entry->rewardType = tableData.getIntField("RewardType", -1);
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entry->value = tableData.getIntField("value", -1);
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entry->count = tableData.getIntField("count", -1);
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m_entries.insert(std::make_pair(entry->id, entry));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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CDRewardsTable::~CDRewardsTable(void) {
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for (auto e : m_entries) {
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if (e.second) delete e.second;
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}
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m_entries.clear();
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}
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std::vector<CDRewards*> CDRewardsTable::GetByLevelID(uint32_t levelID) {
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std::vector<CDRewards*> result{};
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for (const auto& e : m_entries) {
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if (e.second->levelID == levelID) result.push_back(e.second);
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}
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return result;
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}
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