DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/MoveToInventoryMessage.h
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

22 lines
603 B
C++

#ifndef __MOVETOINVENTORYMESSAGE__H__
#define __MOVETOINVENTORYMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves a Behavior A at position B to their inventory.
*
*/
#pragma warning("This Control Behavior Message does not have a test yet. Non-developers can ignore this warning.")
class MoveToInventoryMessage : public BehaviorMessageBase {
public:
MoveToInventoryMessage(AMFArrayValue* arguments);
const uint32_t GetBehaviorIndex() { return behaviorIndex; };
private:
uint32_t behaviorIndex;
};
#endif //!__MOVETOINVENTORYMESSAGE__H__