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0545adfac3
Have fun!
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "GfJailWalls.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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void GfJailWalls::OnRebuildComplete(Entity* self, Entity* target)
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{
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
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{
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spawner->Deactivate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
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{
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spawner->Deactivate();
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}
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}
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void GfJailWalls::OnRebuildNotifyState(Entity* self, eRebuildState state)
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{
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if (state != eRebuildState::REBUILD_RESETTING) return;
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const auto wall = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"Wall"));
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("Jail0" + wall))
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{
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spawner->Activate();
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}
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for (auto* spawner : dZoneManager::Instance()->GetSpawnersByName("JailCaptain0" + wall))
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{
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spawner->Activate();
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}
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}
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